Hi, I’m Temitope S. Falade, a 3D Animator with 5+ years of production experience in film and animation projects. I deliver high shot counts under tight studio deadlines, mentor junior teammates, and build custom Maya tooling to boost workflow efficiency. My work is grounded in a strong command of the 12 principles of animation, with a focus on character performance, weight, and timing to serve the story. I’m comfortable with both keyframe and mocap cleanup workflows and thrive in collaborative production environments. I’m looking to contribute to a production team where craft and collaboration are valued. My background spans leading animation efforts, collaborating with layout and rigging teams, and ensuring consistent quality across action, acting, and transition moments while aligning with production goals.

Temitope S. Falade

Hi, I’m Temitope S. Falade, a 3D Animator with 5+ years of production experience in film and animation projects. I deliver high shot counts under tight studio deadlines, mentor junior teammates, and build custom Maya tooling to boost workflow efficiency. My work is grounded in a strong command of the 12 principles of animation, with a focus on character performance, weight, and timing to serve the story. I’m comfortable with both keyframe and mocap cleanup workflows and thrive in collaborative production environments. I’m looking to contribute to a production team where craft and collaboration are valued. My background spans leading animation efforts, collaborating with layout and rigging teams, and ensuring consistent quality across action, acting, and transition moments while aligning with production goals.

Available to hire

Hi, I’m Temitope S. Falade, a 3D Animator with 5+ years of production experience in film and animation projects. I deliver high shot counts under tight studio deadlines, mentor junior teammates, and build custom Maya tooling to boost workflow efficiency. My work is grounded in a strong command of the 12 principles of animation, with a focus on character performance, weight, and timing to serve the story. I’m comfortable with both keyframe and mocap cleanup workflows and thrive in collaborative production environments.

I’m looking to contribute to a production team where craft and collaboration are valued. My background spans leading animation efforts, collaborating with layout and rigging teams, and ensuring consistent quality across action, acting, and transition moments while aligning with production goals.

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Language

English
Fluent

Work Experience

Lead 3D Animator at Taeps Studio
June 1, 2022 - January 1, 2023
Delivered the majority of shots on a short film production, personally animating up to 15 shots across the project's full run. Mentored junior animators through regular shot reviews, giving structured feedback on posing, timing, and performance to raise the overall animation quality of the project. Maintained consistent output quality across a varied shot list spanning action, acting, and transition moments while meeting all production deadlines.
3D Character Animator at Limitless Studio
October 1, 2021 - January 1, 2024
Sustained a consistent delivery pace of up to 1 minute of finished, polished animation per month across an extended 27-month engagement. Built a custom Maya tool to automate and accelerate the animation of overlapping actions in character rigs, reducing repetitive manual work and improving consistency across the team's output. Adapted rapidly to studio pipeline requirements and maintained quality standards across a range of character types and shot contexts.

Education

MSc Game Design & Development (REPLAY - Erasmus Mundus Joint Master's) at Lusofona University; LUCA School of Arts; Aalto University
January 1, 2024 - January 1, 2026
BSc Civil Engineering - First Class Honours (CGPA 4.86 /5.00) at Obafemi Awolowo University (OAU), Nigeria
January 1, 2014 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment