Available to hire
Narrative Designer with 6 years of experience writing player-facing and in-world storytelling for games. I enjoy collaborating across disciplines to help teams unlock the storytelling potential of interactive experiences.
I’ve led narrative strategy and delivery planning, written dialogue and lore across multiple titles, and established documentation and communication practices that keep narrative consistent and support the wider production pipeline.
Experience Level
Expert
Expert
Language
English
Fluent
Work Experience
Narrative Design at Fenris Creations
August 14, 2022 - Present- Develop narrative strategy in collaboration with leadership.
- Develop expansion narratives including determining delivery methods, scoping, planning work, and scheduling story beats.
- Write scripts, barks, gameplay and lore text.
- Partner across disciplines on the narrative direction for features.
- Iterate and edit based on feedback from key stakeholders.
- Provide feedback and edit the writing of other team members.
- Create documentation that provides guidance and ensures a consistent quality of writing.
- Onboard team members, providing mentoring and guidance on writing practices.
- Direct voice over recording sessions.
Narrative Designer at CCP Games (EVE Online)
August 1, 2022 - PresentFormulate narrative strategy with the narrative lead, creative designer, and cross-disciplinary team. Plan narrative delivery methods, create delivery plans, and manage scoping for narrative projects. Write dialogue scripts, barks, in-world documents, item descriptions, and other lore text. Produce out-of-game lore articles and short stories. Collaborate with other writers for feedback and edits, and support or direct voice-over recording sessions.
Game Writer at Thunder Tier One (PUBG)
August 1, 2020 - August 1, 2022Developed the narrative for Thunder Tier One. Wrote mission briefs, item text, mission dialogue, barks, and video scripts. Designed and scripted tutorial experiences. Supported voice-over recording sessions to ensure narrative consistency across gameplay and production assets.
Game Writer at PUBG Corporation
August 1, 2020 - August 14, 2022- Helped develop the narrative for Thunder Tier One including naming and developing factions, characters and locations.
- Wrote and edited game text including mission briefings, item descriptions, character bios, and system text.
- Worked with the game design team to write scripts for every mission, as well as all in-game tutorials, video briefings, character shouts, and the campaign outro video.
- Worked with the design team to ensure narrative consistency throughout iterations on missions.
- Helped support the sound team with direction for VO sessions.
- Work with other developers in Unreal Engine taking responsibility for implementing text changes and formatting.
QA Lead at PUBG Battlegrounds / Thunder Tier One / Project Black Budget (PUBG)
October 1, 2019 - August 1, 2022Led QA on multiple projects under the PUBG umbrella. Developed quality best practices and helped build the QA team in PUBG Amsterdam.
Education
Master of Arts in Film Journalism at University of Glasgow
October 11, 2010 - July 14, 2011Undergraduate Master of Literature English and Film Studies at University of Aberdeen
September 16, 2002 - June 16, 2006Master of Literature (Film Journalism) at Glasgow University
September 1, 2010 - August 31, 2011Master of Arts (English and Film Studies) at Aberdeen University
September 1, 2002 - July 31, 2006Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
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