Hi, I’m Tracey Hayes. I’m a 3D modeler with a 12-year track record in the animation industry, combining solid asset creation with leadership and collaboration. I specialize in 3D graphics, digital illustration, traditional animation, and fine arts, always aiming for high-quality results and clear workflows. I’m passionate about shaping assets from concept to delivery, building process-driven teams, and staying hands-on with tools like Maya, 3ds Max, Photoshop, Illustrator, and Toon Boom Harmony. I love turning creative ideas into polished visuals and sharing what I learn to help teams succeed.

Tracey Hayes

Hi, I’m Tracey Hayes. I’m a 3D modeler with a 12-year track record in the animation industry, combining solid asset creation with leadership and collaboration. I specialize in 3D graphics, digital illustration, traditional animation, and fine arts, always aiming for high-quality results and clear workflows. I’m passionate about shaping assets from concept to delivery, building process-driven teams, and staying hands-on with tools like Maya, 3ds Max, Photoshop, Illustrator, and Toon Boom Harmony. I love turning creative ideas into polished visuals and sharing what I learn to help teams succeed.

Available to hire

Hi, I’m Tracey Hayes. I’m a 3D modeler with a 12-year track record in the animation industry, combining solid asset creation with leadership and collaboration. I specialize in 3D graphics, digital illustration, traditional animation, and fine arts, always aiming for high-quality results and clear workflows.

I’m passionate about shaping assets from concept to delivery, building process-driven teams, and staying hands-on with tools like Maya, 3ds Max, Photoshop, Illustrator, and Toon Boom Harmony. I love turning creative ideas into polished visuals and sharing what I learn to help teams succeed.

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Language

English
Fluent

Work Experience

Rotor Studios – 3D Modeler / Asset Team Lead at Rotor Studios
June 1, 2018 - October 24, 2025
Supervised and guided asset prep team to ensure accurate and timely delivery of 3D assets; designed process and spec training guides; collaborated with producers to maintain clear information flow.
Freelance Illustrator at Self Employed
August 1, 2013 - Present
Freelance illustration, commissions, murals, and graphic design; undertook large-scale in-house and promotional art for clients and cafes.
Operations Manager at Portfolios
April 1, 2015 - October 24, 2025
Worked with financial advisers to set up & manage client accounts, processed stock transfers, and assisted with Salesforce implementation; performed in-house graphic design tasks in line with brand guidelines.
3D Modeler at Disruptive Publishers
December 1, 2012 - October 24, 2025
Created pilot Xbox 360 avatar assets; designed and modeled original avatar clothing and assets; authored workflow procedure manual.
3D Modeler at Slaphappy Productions
May 1, 2009 - October 24, 2025
Created 3D character, vehicle, and environment models for pilot children's TV series Pocket’s Universe.
2D Character Builder at Big Bad Boo Animation Studios
May 1, 2009 - October 24, 2025
Created character builds, rigging, and related assets using ToonBoom Harmony for children’s content.
Art Director / Lead 3D Modeler at Clicktoy Interactive Inc
June 1, 2008 - October 24, 2025
Art direction; conceptualized meadow environment and game characters for a children's PC game; led a team and mentored peers; contributed to programming.
3D Modeler / Flash Animator at Studio B Productions
April 1, 2006 - October 24, 2025
Art direction; meadow environment and game character design; team leadership and mentorship; assisted with programming.
3D Modeler at Amazing Super Buddies
March 1, 2007 - October 24, 2025
Created 3D character, vehicle, and environment models for pilot children's TV series.
Digital Painter & Colour Stylist at Mercury Filmworks
March 1, 2006 - October 24, 2025
Digital painter, palette loader, and assistant colour stylist contributing to animation pipelines.
Asset Manager & Lead QA Analyst at Rotor Studios
September 1, 2016 - June 1, 2018
Led asset prep teams to ensure accurate, timely delivery of 3D assets; designed process and spec-check training guides; collaborated with producers to meet milestones and maintain clear information flow to the team.
Freelance Illustrator, Commissions, Murals, Graphic Design at Self Employed
August 1, 2013 - Present
Freelance illustration, commissions, murals; logo design, menu design, signage and interior artwork for cafes and retailers; contributed to various illustrative and design projects for multiple clients.
Operations Manager at Portfolios
November 1, 2014 - April 1, 2015
Worked with financial advisers to set up and manage client accounts; processed stock transfers; assisted with Salesforce implementation; performed in-house graphic design tasks aligned to brand guidelines.
3D Modeler at Disruptive Publishers
May 1, 2009 - December 1, 2012
Created pilot submission Xbox 360 avatar assets; designed and modeled original Xbox 360 avatar clothing and assets; designed and modeled IMVU clothing items and created a workflow procedure manual.
Art Director / Lead 3D Modeler at Clicktoy Interactive Inc
April 1, 2007 - June 1, 2008
Art direction; conceptualized meadow environment and game characters for children's PC game; led a team, providing feedback and mentorship; assisted with programming.
3D Modeler / Flash Animator at Studio B Productions
September 1, 2005 - April 1, 2006
Art direction; conceptualized meadow environment and game characters for children's PC game; led team; mentorship and programming assistance.
3D Modeler at Amazing Super Buddies
May 1, 2005 - March 1, 2007
Created 3D character, vehicles, and environment models for pilot children's TV series; modeling, texturing, and unwrapping.
Digital Painter & Colour Stylist at Mercury Filmworks
March 1, 2005 - March 1, 2006
Digital painter, palette loader, and assistant colour stylist for US Animation projects including 'Class of the Titans' and 'Curious George'.
2D Character Builder at Big Bad Boo Animation Studios
February 1, 2008 - May 1, 2009
Created character builds (breaking and rigging) using Toon Boom Harmony for '1001 Nights'.

Education

Diploma - Classical Animation with Honours & 3D Animation - Maya at Vancouver Film School (VFS) Animation Campus
January 11, 2030 - January 1, 2005
Bachelor of Fine Arts at University of Victoria
January 11, 2030 - January 1, 1998
Diploma - Classical Animation with Honours & 3D Animation - Maya at Vancouver Film School (VFS) Animation Campus
January 11, 2030 - January 1, 2005
Bachelor of Fine Arts at University of Victoria
January 11, 2030 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet, Retail