My name is Travis Lam, I’ve been working in the industry for over 20 year primarily in Animation Films, TV Commercials, Game Industrial, Architecture Visualization.
Beside I’ve been managing Artists teams through tight deadlines and on set supervision,
I work in 3D Max, however these days I tend to rely more Maya, Arnold, Vray, Zbrush, Lumion, Substance Painter, Substance Design, Forest Pack, RailClone, PFtrack, Sketchup, Power Point, and a lot of more maxed based tools for speed and quality, however I’m pretty flexible and also do a heavy amount of Scene.
Most to the typical work I get picked up for these days seems to lean toward either Game and Animation.
I am really looking forward to being part of this prestigious organization.
Please let me know if you have any questions, so I’d definitely love the opportunity to work with you guys did!
Thanks again
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