I consider myself a passionate video game enthusiast since I can remember, but it wasn't until I played my first Zelda game in 2008 that I knew that, in one way or another, I had to dedicate my life to this. To achieve that, the first thing I did was to obtain a higher degree in 3D animation, games, and interactive environments. This not only made me learn Unity and a lot about game design and development but also gave me experience in 3D software, turning me into a 3D generalist and subsequently applying this knowledge to a game for my final project. Later on, I studied a master's in game design, where I learned to work with Unreal Engine 5 and discovered that my specialty is level design. Nevertheless, I gained extensive knowledge in all aspects of game design. I have poured all my knowledge into the master's thesis project, "Bugs N' Guns," a game to which I've dedicated an enormous amount of hours, both as a designer, level designer and narrative designer. I consider it to have a significant part of me. It can be found on Steam, has been awarded as the third favorite game by the audience at the Guerrilla Game Festival, best student’s game at Bilbao International Games Conferences and finalist at the PlayStation Talents competition. I also have professional experience as a level designer at Blackmouth Games for their battle royale game "Domenation," as well as in serious games with Divertifica and with Atabey Creations on "Eyes on Yuki," a cooperative tower defense game that was featured as an invited guest at the recent 2024 edition of Gamescom. Therefore, I am eager to fit in and make my way in the industry, to continue improving and learning from those around me. I am excited about the opportunity to contribute to your projects, and I am confident that my experience and skills will be valuable. Thank you very much in advance, and I look forward to your response, whether it be positive or negative.

Iván

I consider myself a passionate video game enthusiast since I can remember, but it wasn't until I played my first Zelda game in 2008 that I knew that, in one way or another, I had to dedicate my life to this. To achieve that, the first thing I did was to obtain a higher degree in 3D animation, games, and interactive environments. This not only made me learn Unity and a lot about game design and development but also gave me experience in 3D software, turning me into a 3D generalist and subsequently applying this knowledge to a game for my final project. Later on, I studied a master's in game design, where I learned to work with Unreal Engine 5 and discovered that my specialty is level design. Nevertheless, I gained extensive knowledge in all aspects of game design. I have poured all my knowledge into the master's thesis project, "Bugs N' Guns," a game to which I've dedicated an enormous amount of hours, both as a designer, level designer and narrative designer. I consider it to have a significant part of me. It can be found on Steam, has been awarded as the third favorite game by the audience at the Guerrilla Game Festival, best student’s game at Bilbao International Games Conferences and finalist at the PlayStation Talents competition. I also have professional experience as a level designer at Blackmouth Games for their battle royale game "Domenation," as well as in serious games with Divertifica and with Atabey Creations on "Eyes on Yuki," a cooperative tower defense game that was featured as an invited guest at the recent 2024 edition of Gamescom. Therefore, I am eager to fit in and make my way in the industry, to continue improving and learning from those around me. I am excited about the opportunity to contribute to your projects, and I am confident that my experience and skills will be valuable. Thank you very much in advance, and I look forward to your response, whether it be positive or negative.

Available to hire

I consider myself a passionate video game enthusiast since I can remember, but it wasn’t
until I played my first Zelda game in 2008 that I knew that, in one way or another, I had
to dedicate my life to this.
To achieve that, the first thing I did was to obtain a higher degree in 3D animation, games,
and interactive environments. This not only made me learn Unity and a lot about game
design and development but also gave me experience in 3D software, turning me into a 3D
generalist and subsequently applying this knowledge to a game for my final project. Later
on, I studied a master’s in game design, where I learned to work with Unreal Engine 5 and
discovered that my specialty is level design. Nevertheless, I gained extensive knowledge in
all aspects of game design.
I have poured all my knowledge into the master’s thesis project, “Bugs N’ Guns,” a game to
which I’ve dedicated an enormous amount of hours, both as a designer, level designer and
narrative designer. I consider it to have a significant part of me. It can be found on Steam,
has been awarded as the third favorite game by the audience at the Guerrilla Game
Festival, best student’s game at Bilbao International Games Conferences and finalist at
the PlayStation Talents competition.
I also have professional experience as a level designer at Blackmouth Games for their
battle royale game “Domenation,” as well as in serious games with Divertifica and with
Atabey Creations on “Eyes on Yuki,” a cooperative tower defense game that was featured
as an invited guest at the recent 2024 edition of Gamescom.
Therefore, I am eager to fit in and make my way in the industry, to continue improving
and learning from those around me. I am excited about the opportunity to contribute to
your projects, and I am confident that my experience and skills will be valuable.
Thank you very much in advance, and I look forward to your response, whether it be
positive or negative.

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