Available to hire
I’m a Gameplay Engineer with experience building engaging game mechanics and systems using Unreal Engine and other proprietary engines. I specialize in responsive controls, core gameplay features, and performance-aware code that enhances player experience.
Whether you need help prototyping, refining existing systems, or optimizing performance, I bring a collaborative, solutions-focused approach to every project. Let’s build something great together.
Skills
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Work Experience
Gameplay Engineer at Raven Software
January 1, 2024 - October 21, 2025Designed and implemented networked gameplay systems for world mechanics such as loot, accessibility highlights, interactive objects, and cinematics. Evaluated Unreal Engine's built-in systems and developed optimized, stripped-down alternatives to meet the project's performance targets and design requirements. Authored and maintained technical documentation for all implemented systems. Collaborated closely with designers to build new tools enabling them to configure and tune gameplay scenarios using the implemented systems. Example: collaborated with Treyarch to design and implement cross-progressional gameplay challenges between Black Ops Cold War and Warzone. Utilized a proprietary in-house engine and tools throughout development.
Education
B.S. in Computer Science at University of Utah
January 1, 2017 - January 1, 2020Associate's Degree at Valencia College
January 1, 2015 - January 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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