I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity. I specialize in architecting gameplay systems, building creator tooling, and leading cross-disciplinary teams from prototype through live operation. I enjoy bridging engineering, art, and design to deliver scalable systems and pipelines that empower teams to ship high-quality player experiences.
I’ve led projects across platforms and disciplines, from client-side movement systems and avatar tooling to gameplay AI and developer tooling. I’m passionate about building robust pipelines and collaborating with artists and designers to turn ideas into reliable, shipped features.
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