TL

Taylor Libonati

Available to hire

I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity.

About

I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity. I specialize in architecting gameplay systems, building creator tooling, and leading cross-disciplinary teams from prototype through live operation. I enjoy bridging engineering, art, and design to deliver scalable systems and pipelines that empower teams to ship high-quality player experiences.

I’ve led projects across platforms and disciplines, from client-side movement systems and avatar tooling to gameplay AI and developer tooling. I’m passionate about building robust pipelines and collaborating with artists and designers to turn ideas into reliable, shipped features.

  • 12 years' experience
  • Joined March 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education
  • Professional Services

Work experience· 4 roles

Senior Gameplay Programmer · Easy.ggJan 2023 – Jan 2026 · 3 yrs 1 mo

Leading the gameplay and tooling for Airship, a UGC platform built in Unity. Working with owners to establish project pipelines, manage teams, and develop gameplay architectures. Owner of core features such as the client predicted movement system, avatar editor, technical VFX / Animations, Enemy AI, developer tooling and more.

Client Engineer II · The Pokémon Company InternationalJan 2018 – Jan 2022 · 4 yrs 1 mo

Unity gameplay programmer in the Games Studio team. Built the foundational gameplay systems and designer tools for Pokemon Trading Card Game Live. Worked closely with art and design teams to create stable / polished features bringing the game from concept to a live game with regular updates.

Lead XR Developer · WILD TechnologiesJan 2014 – Jan 2018 · 4 yrs 1 mo

Helped found The Wild, a multiplayer XR application for architectural and design professionals. Lead the front end programming, creating unique VR/AR features. The Wild is a shipped product actively licensed by Adidas as well as other large scale clients. The company was acquired by Autodesk and used to drive their new XR ecosystem.

Founder and Game Developer · Shadow VisionJan 2013 – Jan 2014 · 1 yr 1 mo

Education

B.CS in Visual & Game Programming · Art Institute of Portland2008 – 2012
B.CS in Visual & Game Programming · Art Institute of Portland2008 – 2012

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