I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity. I specialize in architecting gameplay systems, building creator tooling, and leading cross-disciplinary teams from prototype through live operation. I enjoy bridging engineering, art, and design to deliver scalable systems and pipelines that empower teams to ship high-quality player experiences. I’ve led projects across platforms and disciplines, from client-side movement systems and avatar tooling to gameplay AI and developer tooling. I’m passionate about building robust pipelines and collaborating with artists and designers to turn ideas into reliable, shipped features.

Taylor Libonati

I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity. I specialize in architecting gameplay systems, building creator tooling, and leading cross-disciplinary teams from prototype through live operation. I enjoy bridging engineering, art, and design to deliver scalable systems and pipelines that empower teams to ship high-quality player experiences. I’ve led projects across platforms and disciplines, from client-side movement systems and avatar tooling to gameplay AI and developer tooling. I’m passionate about building robust pipelines and collaborating with artists and designers to turn ideas into reliable, shipped features.

Available to hire

I’m a gameplay engineer and technical VFX programmer with 14+ years of experience shipping multiplayer, live-service, XR, PC, and mobile games in Unity. I specialize in architecting gameplay systems, building creator tooling, and leading cross-disciplinary teams from prototype through live operation. I enjoy bridging engineering, art, and design to deliver scalable systems and pipelines that empower teams to ship high-quality player experiences.

I’ve led projects across platforms and disciplines, from client-side movement systems and avatar tooling to gameplay AI and developer tooling. I’m passionate about building robust pipelines and collaborating with artists and designers to turn ideas into reliable, shipped features.

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Language

English
Fluent

Work Experience

Senior Gameplay Programmer at Easy.gg
January 1, 2023 - January 1, 2026
Leading the gameplay and tooling for Airship, a UGC platform built in Unity. Working with owners to establish project pipelines, manage teams, and develop gameplay architectures. Owner of core features such as the client predicted movement system, avatar editor, technical VFX / Animations, Enemy AI, developer tooling and more.
Client Engineer II at The Pokémon Company International
January 1, 2018 - January 1, 2022
Unity gameplay programmer in the Games Studio team. Built the foundational gameplay systems and designer tools for Pokemon Trading Card Game Live. Worked closely with art and design teams to create stable / polished features bringing the game from concept to a live game with regular updates.
Lead XR Developer at WILD Technologies
January 1, 2014 - January 1, 2018
Helped found The Wild, a multiplayer XR application for architectural and design professionals. Lead the front end programming, creating unique VR/AR features. The Wild is a shipped product actively licensed by Adidas as well as other large scale clients. The company was acquired by Autodesk and used to drive their new XR ecosystem.
Founder and Game Developer at Shadow Vision
January 1, 2013 - January 1, 2014
Founder and Game Developer for Shadow Vision, an interactive design studio with a focus on apps, installations and games. Managed designers, developed game mechanics, and exhibited products at major events. Shipped several games including an award winning exhibit (Action Counts CMHR).

Education

B.CS in Visual & Game Programming at Art Institute of Portland
January 1, 2008 - January 1, 2012
B.CS in Visual & Game Programming at Art Institute of Portland
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services