I'm Tomas Santino Spinella, an Illustrator and Concept Artist focusing on character design, production character sheets, and visual development for video games. I work across genres—from high fantasy and sci-fi to cartoon and comic illustration—and I enjoy turning ideas into clear, production-ready assets. I use 3D blocking in Maya and ZBrush to inform my 2D work and help maintain a cohesive art style across teams. I'm comfortable working under tight deadlines, iterating on feedback, and building strong visual storytelling through silhouettes, color language, and worldbuilding. Notably, I helped establish a cozy-spooky visual identity for Spooky Wipeout, led rapid concept art for game jams, and continue to deliver versatile commissions in multiple visual styles as a freelancer.

Tomas Santino Spinella

I'm Tomas Santino Spinella, an Illustrator and Concept Artist focusing on character design, production character sheets, and visual development for video games. I work across genres—from high fantasy and sci-fi to cartoon and comic illustration—and I enjoy turning ideas into clear, production-ready assets. I use 3D blocking in Maya and ZBrush to inform my 2D work and help maintain a cohesive art style across teams. I'm comfortable working under tight deadlines, iterating on feedback, and building strong visual storytelling through silhouettes, color language, and worldbuilding. Notably, I helped establish a cozy-spooky visual identity for Spooky Wipeout, led rapid concept art for game jams, and continue to deliver versatile commissions in multiple visual styles as a freelancer.

Available to hire

I’m Tomas Santino Spinella, an Illustrator and Concept Artist focusing on character design, production character sheets, and visual development for video games. I work across genres—from high fantasy and sci-fi to cartoon and comic illustration—and I enjoy turning ideas into clear, production-ready assets. I use 3D blocking in Maya and ZBrush to inform my 2D work and help maintain a cohesive art style across teams.

I’m comfortable working under tight deadlines, iterating on feedback, and building strong visual storytelling through silhouettes, color language, and worldbuilding. Notably, I helped establish a cozy-spooky visual identity for Spooky Wipeout, led rapid concept art for game jams, and continue to deliver versatile commissions in multiple visual styles as a freelancer.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Art Director and Lead Illustrator at Spooky Wipeout
January 1, 2023 - January 1, 2025
Led the visual identity and production artwork for a published game; created style guides, storyboards, and asset pipelines; defined character silhouettes, color palettes, and prop guidelines to ensure 100% art style consistency across all assets. Used Maya and ZBrush to inform 2D work and streamline production.
Lead Concept Artist at Ludum Dare Game Jam
January 1, 2023 - January 1, 2024
Directed rapid concept art and production-ready paintings under 72-hour deadlines; established visual tone, color language, and storyboard direction for each jam; iterated silhouettes and environment composition based on real-time feedback.
Freelance Illustrator and Concept Artist at Self-Employed
January 1, 2021 - Present
Developed character design commissions and personal IP projects across multiple visual styles; delivered production character sheets with front and back orthographic views, color variant sheets, and weapon breakdowns; produced action illustrations and narrative compositions; maintained a hand-crafted digital painting aesthetic and used 3D references for anatomy and props to minimize revisions.

Education

Technical Degree in Art for Video Games at Image Campus, Buenos Aires
January 1, 2023 - January 1, 2025
Comic and Manga Workshop at Private Studio, Buenos Aires
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment