I’m Tomas Santino Spinella, an Illustrator and Concept Artist focusing on character design, production character sheets, and visual development for video games. I work across genres—from high fantasy and sci-fi to cartoon and comic illustration—and I enjoy turning ideas into clear, production-ready assets. I use 3D blocking in Maya and ZBrush to inform my 2D work and help maintain a cohesive art style across teams.
I’m comfortable working under tight deadlines, iterating on feedback, and building strong visual storytelling through silhouettes, color language, and worldbuilding. Notably, I helped establish a cozy-spooky visual identity for Spooky Wipeout, led rapid concept art for game jams, and continue to deliver versatile commissions in multiple visual styles as a freelancer.
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