Hi, I’m Tude Hustrasana, a 3D Animator based in Bali. Over the past 6+ years I’ve delivered high-quality character animations, environments, and cinematics for game production. I’m proficient in Blender. I’m passionate about storytelling through motion and performance. I’ve led a team of 3D animators at Big Fire Studios, mentored artists, and helped optimize production pipelines to ship assets on schedule. I enjoy collaborating with designers, modelers, and programmers to ensure seamless animation integration in Unity, and I’m comfortable solving technical issues across Blender and Unity to keep production flowing.

Tude Hustrasana

Hi, I’m Tude Hustrasana, a 3D Animator based in Bali. Over the past 6+ years I’ve delivered high-quality character animations, environments, and cinematics for game production. I’m proficient in Blender. I’m passionate about storytelling through motion and performance. I’ve led a team of 3D animators at Big Fire Studios, mentored artists, and helped optimize production pipelines to ship assets on schedule. I enjoy collaborating with designers, modelers, and programmers to ensure seamless animation integration in Unity, and I’m comfortable solving technical issues across Blender and Unity to keep production flowing.

Available to hire

Hi, I’m Tude Hustrasana, a 3D Animator based in Bali. Over the past 6+ years I’ve delivered high-quality character animations, environments, and cinematics for game production. I’m proficient in Blender. I’m passionate about storytelling through motion and performance.

I’ve led a team of 3D animators at Big Fire Studios, mentored artists, and helped optimize production pipelines to ship assets on schedule. I enjoy collaborating with designers, modelers, and programmers to ensure seamless animation integration in Unity, and I’m comfortable solving technical issues across Blender and Unity to keep production flowing.

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Language

Indonesian
Fluent
English
Intermediate

Work Experience

Senior 3D Animator at Big Fire Studios
June 1, 2019 - May 1, 2025
Led and mentored a team of 3D animators across multiple game projects, producing high-fidelity character animations, environmental sequences, and object interactions that aligned with art direction. Collaborated with game designers, modelers, and programmers to ensure seamless animation integration in Unity. Rigged and optimized 3D models for real-time performance. Developed animation style guides for visual consistency. Resolved technical issues across Blender and Unity to minimize bottlenecks. Contributed to creative brainstorming to enhance gameplay, and consistently delivered assets on schedule.

Education

Vocational High School Diploma at SMK N 1 Denpasar
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Personal Project
    A collection of personal 3D animation works created in Blender, showcasing character animation, locomotion cycles, and Action. This project reflects my exploration in animation principles and storytelling through motion.
    Showreel
    Showreel showcasing 3D animations created for the fighting game "Battle of Guardian." Includes locomotion cycles, combat choreography, and cinematic ultimate skill sequences. All animations were made using Blender.