I'm Chris Turcotte, a dedicated Senior Character Artist with a passion for bringing characters to life through thoughtful modeling, concept design, and expressive visuals. Over the past decade, I’ve contributed to both major studio projects and independent ventures, shaping base models, facial expressions, outfits, and shader considerations to support rich gameplay and storytelling. I thrive in collaborative teams, blending art direction with technical know-how to deliver engaging entertainment experiences. My work spans AAA studios and Web3 initiatives, always pushing for authentic visuals, efficient pipelines, and creative problem-solving that makes characters memorable on screen and in gameplay.

Chris Turcotte

I'm Chris Turcotte, a dedicated Senior Character Artist with a passion for bringing characters to life through thoughtful modeling, concept design, and expressive visuals. Over the past decade, I’ve contributed to both major studio projects and independent ventures, shaping base models, facial expressions, outfits, and shader considerations to support rich gameplay and storytelling. I thrive in collaborative teams, blending art direction with technical know-how to deliver engaging entertainment experiences. My work spans AAA studios and Web3 initiatives, always pushing for authentic visuals, efficient pipelines, and creative problem-solving that makes characters memorable on screen and in gameplay.

Available to hire

I’m Chris Turcotte, a dedicated Senior Character Artist with a passion for bringing characters to life through thoughtful modeling, concept design, and expressive visuals. Over the past decade, I’ve contributed to both major studio projects and independent ventures, shaping base models, facial expressions, outfits, and shader considerations to support rich gameplay and storytelling.

I thrive in collaborative teams, blending art direction with technical know-how to deliver engaging entertainment experiences. My work spans AAA studios and Web3 initiatives, always pushing for authentic visuals, efficient pipelines, and creative problem-solving that makes characters memorable on screen and in gameplay.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

Senior 3D Artist at Hololabs
February 1, 2025 - Present
Asset creation including sculpting, modeling, texturing, rigging and animation, with implementation into the Unity game engine. Collaborated on concept art and visual problem solving.
Lead 3D Artist at Creative Layer
January 1, 2022 - December 31, 2024
Guided a team in agile development of Web 3.0 wearables for Metaverse Sandboxes; collaborated with artists, designers and developers to translate concepts into 3D assets; produced animations and high-quality renders for NFT collections.
Senior Character Artist at Next Level Games
January 1, 2013 - December 31, 2022
Led base model creation for playable characters, developed facial blendshapes, created gear/outfit assets, and collaborated to iterate Toon shader visuals; served as principal artist for Luigi, Gooigi, and the Poltergust in Luigi's Mansion 3; contributed to Metroid Prime Federation Force assets and HUD/UI work.
Designer at Planeta De Agostini Marvel Collectables
January 1, 2016 - December 31, 2019
Designed Marvel Bust line turnarounds; developed unreleased helmet/mask line concepts; prototyped Iron Man premium model base.
ZBrush Character Art Instructor at VCAD
January 1, 2016 - December 31, 2018
Instruction in ZBrush character art.
Senior Character Artist at Fathom Interactive
January 1, 2012 - December 31, 2013
Low-polygon modeling and efficient texturing for mobile titles, including Sky Pirates 2 Racing.
Artist (Work for Hire) at Marvel Comics
January 1, 2013 - December 31, 2017
Nova cover artist; Invincible Iron Man #9 variant cover; A+X #7 cover and interiors for Thor/Iceman story.
Senior Character Artist at Ubisoft Vancouver
July 1, 2007 - January 31, 2012
Contributed to Motion Sports Adrenaline and Pure Football projects, including base character modeling.
Assistant/Senior Artist at EA Canada
July 1, 2004 - July 1, 2007
Worked on Harry Potter 4, FIFA Street 3, NBA Live 05-07, Fight Night Round 2; provided art assets across multiple titles.
Designer at Planeta Deagostini Marvel Collectables
January 1, 2016 - December 31, 2019
Designs and turnarounds for Marvel Bust line; designs for unreleased Marvel Helmet/Mask line; prototype model base for Ironman premium model.

Education

Diploma in 3D Animation and Digital Effects at Vancouver Film School
February 1, 2002 - February 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education