Philip Hogg
Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on.
About
Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation.
For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques.
The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.
- 8 years' experience
- Joined January 2026
Languages
- EnglishFluent
- FrenchIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Developed 3D assets, shaders, and materials for real-time medical simulations for PC and VR. Authored scripts to prepare meshes for animation and streamline asset pipeline workflow. Collaborated with the medical team to validate the medical accuracy of 3D models and content.
Established 3D art pipeline for mobile games such as Siege: Apocalypse and SpinBrawl. Coordinated closely with design and technical teams to manage scope and quality of assets.
Created and implemented real-time environments and characters for multiple clients. Implemented content for multiple platforms, including AR and VR.
Education
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