Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation. For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques. The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.

Philip Hogg

Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation. For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques. The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.

Available to hire

Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation.

For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques.

The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Intermediate

Work Experience

Senior 3D Technical Artist at Intelligent Haptronic Solutions
July 1, 2023 - July 1, 2024
Developed 3D assets, shaders, and materials for real-time medical simulations for PC and VR. Authored scripts to prepare meshes for animation and streamline asset pipeline workflow. Collaborated with the medical team to validate the medical accuracy of 3D models and content.
Intermediate 3D Artist at KIXEYE
December 31, 2020 - March 31, 2023
Established 3D art pipeline for mobile games such as Siege: Apocalypse and SpinBrawl. Coordinated closely with design and technical teams to manage scope and quality of assets.
Freelance 3D Artist at Artifact 5 / Blue Spirit Studio / Flow Graphics / Rakoon Studio (Freelance)
March 1, 2018 - December 1, 2020
Created and implemented real-time environments and characters for multiple clients. Implemented content for multiple platforms, including AR and VR.
3D Artist at Artifact 5
January 31, 2016 - November 30, 2017
Created in-game environments and fully rigged characters for Anamorphine (PC, PS4). Implemented level art, shaders, and lighting.
2D / 3D Artist at Little Guy Games
July 30, 2014 - September 29, 2015
Created in-game characters, props and level art as the main 3D artist for The Last Sky (PC). Implemented real-time environments, lighting and effects.

Education

BFA, Painting and Drawing at Concordia University - Montreal, QC
September 7, 2009 - April 30, 2013
Diploma, Game Art and Animation at Seneca College - Toronto, ON
September 9, 2013 - April 30, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet