PH

Philip Hogg

Available to hire

Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on.

About

Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation.

For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques.

The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.

  • 8 years' experience
  • Joined January 2026

Languages

  • EnglishFluent
  • FrenchIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

Senior 3D Technical Artist · Intelligent Haptronic SolutionsJul 2023 – Jul 2024 · 1 yr 1 mo

Developed 3D assets, shaders, and materials for real-time medical simulations for PC and VR. Authored scripts to prepare meshes for animation and streamline asset pipeline workflow. Collaborated with the medical team to validate the medical accuracy of 3D models and content.

Intermediate 3D Artist · KIXEYEDec 2020 – Mar 2023 · 2 yrs 4 mos

Established 3D art pipeline for mobile games such as Siege: Apocalypse and SpinBrawl. Coordinated closely with design and technical teams to manage scope and quality of assets.

Freelance 3D Artist · Artifact 5 / Blue Spirit Studio / Flow Graphics / Rakoon Studio (Freelance)Mar 2018 – Dec 2020 · 2 yrs 10 mos

Created and implemented real-time environments and characters for multiple clients. Implemented content for multiple platforms, including AR and VR.

3D Artist · Artifact 5Jan 2016 – Nov 2017 · 1 yr 11 mos
2D / 3D Artist · Little Guy GamesJul 2014 – Sep 2015 · 1 yr 3 mos

Education

BFA, Painting and Drawing · Concordia University - Montreal, QC2009 – 2013
Diploma, Game Art and Animation · Seneca College - Toronto, ON2013 – 2014

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