Visual artist and designer with over 9 years of experience creating 3D visualizations and digital content. I am proficient at creating high quality art efficiently and within the constraints of each project I take on. I enjoy applying my background in traditional art to the technical challenges of visual design and content creation.
For 3D art, my expertise includes high to low poly modelling, PBR rendering, hand-painted texturing of organic and hard-surface assets. I am comfortable implementing characters and environments in-engine, including rigging, lighting, shading, and optimization techniques.
The main software packages I use are Photoshop, Maya, Blender, Zbrush, Substance Painter, and the Unity game engine. I am also experienced in Substance Designer, Unreal Engine, Cinema 4D, 3DS Max, and Modo.
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