I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity. I’m also interested in expanding my experience with other engines such as Source 2, Godot, and similar platforms. I am proficient in using English with work experience in a company, and would be comfortable collaborating with other programmers, designers, and artists.

Krittin Naliwong

I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity. I’m also interested in expanding my experience with other engines such as Source 2, Godot, and similar platforms. I am proficient in using English with work experience in a company, and would be comfortable collaborating with other programmers, designers, and artists.

Available to hire

I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity.
I’m also interested in expanding my experience with other engines such as Source 2, Godot, and similar platforms. I am proficient in using English with work experience in a company, and would be comfortable collaborating with other programmers, designers, and artists.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Thai
Intermediate

Work Experience

Director & Programmer at WRAITH MACHINES
November 1, 2025 - Present
Leading development of a single-player roguelike TPS; responsible for game pacing, AI systems, dynamic resource management, and ensuring engaging player experiences responsive to behavior; overseeing end-to-end development and team collaboration.
Narrative Plugin Developer at Narrative Bank (Unity Branch)
October 1, 2025 - Present
Developed a narrative plugin for Unity enabling real-time branching dialogues and animation overrides, blending shapes, and parameter-based choices, visualized as graph nodes.
Research Intern at Tokyo University of Technology
June 1, 2025 - August 31, 2025
Implemented a Director AI Architecture in a game built with Unreal Engine 5 during a research internship.
Developer at Meta Quest 3 XR Fire Training Simulation App
August 1, 2024 - March 31, 2025
Developed a mixed-reality VR firefighting training simulation using Unity/Unreal toolchain; includes scene editing, saves, tools, and gameplay scripting.
Lead Programmer at My Boss Is Santa
July 1, 2023 - June 30, 2024
Led development as Lead Programmer on the Couch Party game 'My Boss Is Santa', overseeing gameplay systems, scripting, and integration.

Education

Bachelor's degree in Digital Design & Creative Technology (DDCT) at King Mongkut's University of Technology Thonburi
January 11, 2030 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate