Krittin Naliwong
I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity.
About
I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity.
I’m also interested in expanding my experience with other engines such as Source 2, Godot, and similar platforms. I am proficient in using English with work experience in a company, and would be comfortable collaborating with other programmers, designers, and artists.
- 3 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
Work experience· 5 roles
Leading development of a single-player roguelike TPS; responsible for game pacing, AI systems, dynamic resource management, and ensuring engaging player experiences responsive to behavior; overseeing end-to-end development and team collaboration.
Developed a narrative plugin for Unity enabling real-time branching dialogues and animation overrides, blending shapes, and parameter-based choices, visualized as graph nodes.
Implemented a Director AI Architecture in a game built with Unreal Engine 5 during a research internship.
Education
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