KN

Krittin Naliwong

Available to hire

I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity.

About

I have a foundation in gameplay systems, engine-level programming, and performance optimization. I am familiar with OpenGL, Unreal Engine, and Unity.
I’m also interested in expanding my experience with other engines such as Source 2, Godot, and similar platforms. I am proficient in using English with work experience in a company, and would be comfortable collaborating with other programmers, designers, and artists.

  • 3 years' experience
  • Joined June 2026

Languages

  • EnglishFluent
  • ThaiIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education
  • Professional Services

Work experience· 5 roles

Director & Programmer · WRAITH MACHINESNov 2025 – Present · 1 yr 1 mo

Leading development of a single-player roguelike TPS; responsible for game pacing, AI systems, dynamic resource management, and ensuring engaging player experiences responsive to behavior; overseeing end-to-end development and team collaboration.

Narrative Plugin Developer · Narrative Bank (Unity Branch)Oct 2025 – Present · 1 yr 2 mos

Developed a narrative plugin for Unity enabling real-time branching dialogues and animation overrides, blending shapes, and parameter-based choices, visualized as graph nodes.

Research Intern · Tokyo University of TechnologyJun 2025 – Aug 2025 · 3 mos

Implemented a Director AI Architecture in a game built with Unreal Engine 5 during a research internship.

Developer · Meta Quest 3 XR Fire Training Simulation AppAug 2024 – Mar 2025 · 8 mos
Lead Programmer · My Boss Is SantaJul 2023 – Jun 2024 · 1 yr

Education

Bachelor's degree in Digital Design & Creative Technology (DDCT) · King Mongkut's University of Technology Thonburi2030 – 2026

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