Hi, I’m Tusharkanta Patel — a passionate 3D generalist and Unreal Engine artist with a hands-on background in creating immersive real-time visuals, virtual production workflows, and asset pipelines. I enjoy turning ideas into polished 3D encounters, collaborating with cross-functional teams, and learning new tools to push the boundaries of what’s possible in games, film, and virtual production.
I’m proficient with Blender, Maya, ZBrush, Substance, Quixel, and Unreal Engine, and I thrive on solving technical challenges—from optimizing assets for real-time engines to building robust blueprints and shaders. I’m always excited to contribute to innovative productions and to grow my craft through challenging projects.
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