Hi, I’m Tusharkanta Patel — a passionate 3D generalist and Unreal Engine artist with a hands-on background in creating immersive real-time visuals, virtual production workflows, and asset pipelines. I enjoy turning ideas into polished 3D encounters, collaborating with cross-functional teams, and learning new tools to push the boundaries of what’s possible in games, film, and virtual production. I’m proficient with Blender, Maya, ZBrush, Substance, Quixel, and Unreal Engine, and I thrive on solving technical challenges—from optimizing assets for real-time engines to building robust blueprints and shaders. I’m always excited to contribute to innovative productions and to grow my craft through challenging projects.

Tusharkanta Patel

Hi, I’m Tusharkanta Patel — a passionate 3D generalist and Unreal Engine artist with a hands-on background in creating immersive real-time visuals, virtual production workflows, and asset pipelines. I enjoy turning ideas into polished 3D encounters, collaborating with cross-functional teams, and learning new tools to push the boundaries of what’s possible in games, film, and virtual production. I’m proficient with Blender, Maya, ZBrush, Substance, Quixel, and Unreal Engine, and I thrive on solving technical challenges—from optimizing assets for real-time engines to building robust blueprints and shaders. I’m always excited to contribute to innovative productions and to grow my craft through challenging projects.

Available to hire

Hi, I’m Tusharkanta Patel — a passionate 3D generalist and Unreal Engine artist with a hands-on background in creating immersive real-time visuals, virtual production workflows, and asset pipelines. I enjoy turning ideas into polished 3D encounters, collaborating with cross-functional teams, and learning new tools to push the boundaries of what’s possible in games, film, and virtual production.

I’m proficient with Blender, Maya, ZBrush, Substance, Quixel, and Unreal Engine, and I thrive on solving technical challenges—from optimizing assets for real-time engines to building robust blueprints and shaders. I’m always excited to contribute to innovative productions and to grow my craft through challenging projects.

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Language

English
Advanced

Work Experience

3D / Game Design Faculty at Arena Animation
December 1, 2022 - May 1, 2023
Taught and mentored students in 3D modeling, animation and game design; developed course materials and practical projects.
Unreal Engine Artist at Studio Dokko Do
September 1, 2021 - November 1, 2022
Created and integrated Unreal Engine assets, shaders and visuals for real-time projects.
3D Contract Freelancer at Hexa 3D
June 1, 2023 - May 1, 2024
Remote freelance 3D modeling and asset creation for clients using Blender and Maya.
Virtual Production Executive at The Virtual Production Academy / ApeTech Limited
June 1, 2024 - April 1, 2026
Led virtual production workflows, mocap integration and VFX pipelines.
Hybrid VFX Setup Specialist at WAVES India / Aptech
May 1, 2025 - Present
Hybrid VFX setup for Aptech projects; contributed to pipeline development and VFX integration.
Face Mocap & VR Setup Facilitator at FICCI Frames 2025 (Aptech)
October 1, 2025 - October 1, 2025
Facilitated face mocap and VR setup for Aptech; supported virtual production demonstrations.
Guide for Winning Team at HTC Vive Mars Horror Shot
November 1, 2025 - November 1, 2026
Guided the winning team in the HTC Vive Mars Horror Shot; led creative and technical aspects.
Unreal TD (Virtual Production) at DNEG
April 1, 2026 - Present
Unreal Engine technical director role focusing on virtual production workflows.
Virtual Production Executive at The Virtual Production Academy, Atech Limited
June 1, 2024 - April 30, 2026
Led virtual production workflows, assisted with Unreal Engine pipelines, and supported real-time VFX integration for production teams in Mumbai.
3D Artist / Remote Freelancer at Hexa 3D
June 1, 2023 - May 31, 2024
Performed 3D modeling, texturing, and pipeline work for real-time engines (Unreal/Unity); delivered optimized assets for interactive projects.
Virtual Production Executive at The Virtual Production Academy, Aptech Limited
June 1, 2024 - April 30, 2026
Led virtual production workflows and Unreal Engine integration; developed mocap pipelines and coordinated cross-team collaborations.
Mocap & VR Setup at Aptech (FICCI Frames 2025)
October 1, 2025 - November 30, 2025
Led motion capture and VR setup for Aptech during industry event; coordinated hardware/software pipelines and data handling.
VR Setup at Aptech Limited
November 1, 2026 - November 30, 2026
Provided VR/virtual production setups for Aptech projects and events, including Mocap pipelines and engine integration.

Education

Bachelor of Science (Multimedia) at Lovely Professional University
January 1, 2017 - January 1, 2020
12th Grade (Plus Two) - Science at Jawahar Navodaya Vidyalaya, Bargarh, Odisha
January 1, 2009 - January 1, 2016
Bachelor of Science (Multimedia) at Lovely Professional University
January 1, 2017 - January 1, 2020
Bachelor of Science (Multimedia) at Lovely Professional University
January 1, 2017 - January 1, 2020
Schooling (+2 Science) at Jawahar Navodaya Vidyalaya, Bargah, Odisha
January 1, 2009 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services