Game Designer, Level Designer, and Playtester with 3+ years of industry experience, and an advanced diploma in Game Design.

Ty Smith

Game Designer, Level Designer, and Playtester with 3+ years of industry experience, and an advanced diploma in Game Design.

Available to hire

Game Designer, Level Designer, and Playtester with 3+ years of industry experience, and an advanced diploma in Game Design.

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer | Playtester at Speedrobo Games
September 1, 2023 - Present
Understand the needs of various clients and provide playtesting/design services to fill those needs. Take highly detailed notes of all findings from testing sessions, and present them to the client. Present potential ideas to clients to solve issues discovered in playtesting, while keeping those solutions in scope. Learn the rules and mechanics for new games on the fly, and help design mechanics and game pieces that fit those games vision statements.
Game Designer | Playtester at System Gate CCG
April 1, 2024 - December 1, 2024
Presented and discussed abilities for 100+ new cards each expansion, as well as potential solutions for future problems those cards may bring. Used spreadsheet modeling to balance game mechanics, difficulty, and overall feel of the experience. Playtested countless games and took notes on the results, checking for card balance and for specific niche scenarios. Participated in meetings to discuss ideas for existing unreleased cards, all with the intention of solving issues discovered through playtesting.
Game Designer | Level Designer | Playtester at Chronoclasm, Team Talking Cable
August 1, 2022 - August 1, 2023
Assisted in leading the design and development of new gameplay mechanics, systems, and features for a first-person rogue-like shooter, and participated in discussions exploring new additions to gameplay. Prototyped and playtested builds using user feedback, team input, and data driven insights to improve on each iteration. Collaborated with narrative, art, and engineering teams to ensure gameplay, story, and visuals all worked together as one experience. Designed game content such as level layouts and obstacles, and assisted with implementing them using Unity.

Education

Master of Science in Game Design at Bradley University
August 1, 2022 - August 1, 2023
Bachelor of Arts in Interactive Media at Bradley University
January 1, 2020 - May 1, 2022
Associate of Arts in Graphic Design at Harper College
September 1, 2017 - December 1, 2019

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment