Available to hire
I am a 3D rigging artist that specializes in Maya,
building all kinds of rigs. Anything from basic props to
full character rigs with all the fixings. I also love to
build pipeline/workflow tools for all different
departments in Python and PyQt. On top of my interest
in software building, I also enjoy building computers
which come with a lot of troubleshooting. Anything
and everything IT, just tickles my brain.
Experience Level
Work Experience
Rigging Artist at Cosmic Dino Studio
July 1, 2024 - July 1, 2024Remote position focusing on character and prop advanced skeleton rigging. Tasks included character/prop rigging, shot QC, Human IK / MotionBuilder for motion capture, Maya pipeline tool building (Python), and asset management.
3D Rigging Artist at CDW Studios
December 1, 2023 - December 1, 20233D rigging ready for animation; shot QC; Human IK / Motion Builder for Motion Capture; Maya pipeline tool building (Python); asset management.
Technical Animator at Maya Film
December 1, 2019 - December 1, 2019Shot sculpting using deformers / blendshapes; using post- animation rig to fix intersections of cloth; Python tool building.
Education
Advanced Diploma in 3D Animation & VFX at Academy of Interactive Entertainment, Adelaide
January 1, 2017 - January 1, 2018Qualifications
Industry Experience
Media & Entertainment
Experience Level
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