Available to hire
I’m Ulugbek Hamidov, a 3D artist specializing in Unreal Engine 5 cinematics and real-time environment production. I craft immersive visuals for gaming, manufacturing, and digital media, with a strong focus on level sequencing, cinematic camera setup, and scene assembly.
Experience Level
Language
Uzbek
Fluent
Russian
Advanced
English
Advanced
Work Experience
3D Generalist / Unreal Engine Cinematics at AKFA, Tashkent, Uzbekistan
January 1, 2020 - January 1, 2024Delivered Unreal Engine 5 cinematics and real-time 3D production projects for international clients in gaming, manufacturing, and digital media. Built and organized Level Sequences for real-time cinematic scenes. Designed and animated cinematic cameras focusing on action readability and pacing. Assembled imported animation assets and refined shot timing inside Sequencer. Created environment compositions with attention to lighting, mood, and visuals storytelling. Maintained clear communication and iterative workflows with remote clients. Gained professional experience working in a structured team environment and with client-facing collaboration.
Education
Bachelor of Business Administration at Tashkent State University of Economics
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Manufacturing
Experience Level
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