Unity game developer with [X] years of experience building projects across PC, mobile, and console platforms. I specialize in gameplay mechanics, performance optimization, and clean project architecture (SOLID principles, design patterns, DOTS/ECS). Strong background in C#, physics, animation systems, UI/UX implementation, and third-party SDK integration (Photon, Firebase, ads, and monetization tools). Whether you need a single feature built or a full project taken from concept to store release, I can help bring your game to life efficiently and reliably.

Alexander P.

Unity game developer with [X] years of experience building projects across PC, mobile, and console platforms. I specialize in gameplay mechanics, performance optimization, and clean project architecture (SOLID principles, design patterns, DOTS/ECS). Strong background in C#, physics, animation systems, UI/UX implementation, and third-party SDK integration (Photon, Firebase, ads, and monetization tools). Whether you need a single feature built or a full project taken from concept to store release, I can help bring your game to life efficiently and reliably.

Available to hire

Unity game developer with [X] years of experience building projects across PC, mobile, and console platforms. I specialize in gameplay mechanics, performance optimization, and clean project architecture (SOLID principles, design patterns, DOTS/ECS). Strong background in C#, physics, animation systems, UI/UX implementation, and third-party SDK integration (Photon, Firebase, ads, and monetization tools). Whether you need a single feature built or a full project taken from concept to store release, I can help bring your game to life efficiently and reliably.

See more

Experience Level

Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Advanced
Russian
Fluent
Ukrainian
Fluent

Work Experience

Game Developer at Self Employed
December 31, 2024 - Present
Working as a self-employed Unity developer, I've been building 2D game prototypes and gameplay systems, focusing on clean architecture, core mechanics, and performance optimization. Alongside client work, I'm developing my own indie project - a 2D atmospheric horror game - which has helped me sharpen my skills in level design, environment systems, and C# programming. I'm committed to delivering polished, well-structured prototypes or complete games that clients can confidently build upon.

Education

Bachelor of Science in Video Game Development at Universidad Rey Juan Carlos
September 1, 2022 - May 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics
    Aporia Of Light

    Together with a friend, I’m developing an indie 2D horror walking-simulator built in Unity, focused on atmospheric exploration and narrative discovery through environmental storytelling and readable in-world text. The project is currently in the prototype stage, with a couple of playable locations implemented so far.

    One of the main technical challenges has been designing a flexible 2D environment system that supports smooth atmospheric transitions between locations while keeping performance stable - balancing lighting, camera behavior, and pacing to build tension without relying on jump scares or heavy scripted events. I’m also working on structuring the codebase early on (clean architecture, modular systems) so that new mechanics and story content can be added later without needing to rework core systems.

    Since it’s just the two of us, a big part of the process has been finding efficient workflows - deciding what to prototype quickly versus what needs solid architecture from the start, and iterating fast based on what actually feels right when playtesting.

Hire a Game Designer

We have the best game designer experts on Twine. Hire a game designer today.