Hello, I'm reaching out regarding your search for a character artist with realtime capabilities. I specialize in real-time character pipelines and can handle everything from concept to final integration in Unreal Engine, including motion systems, physics setups, custom Gameplay Blueprint logic, cloth simulations, and grooms if required. MetaTransfer: _Website not available. Sign in: https://www.twine.net/signup_ Recently, I’ve contributed to large-scale concert productions like ABBA Voyage, as well as other unannounced projects. I’ve worked as a Character Artist, 3D Generalist, and Art Director across both VFX and game projects, collaborating with producers on character development, cinematic shots, and technical art pipelines using Maya, ZBrush, and Unreal Engine. What I bring: Full character pipeline specialization for custom rigs Experience with motion capture, cloth sims, and grooming UE5 integration expertise Custom rigging, blendshapes, and Blueprint logic Technical and artistic leadership Feel free to check out some of my work or get in touch if you'd like to schedule a call. ArtStation: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Warm regards, Aston Anthony _Email not available. Sign in: https://www.twine.net/signup_ _Phone details not available. Sign in: https://www.twine.net/signup_

Anthony

Hello, I'm reaching out regarding your search for a character artist with realtime capabilities. I specialize in real-time character pipelines and can handle everything from concept to final integration in Unreal Engine, including motion systems, physics setups, custom Gameplay Blueprint logic, cloth simulations, and grooms if required. MetaTransfer: _Website not available. Sign in: https://www.twine.net/signup_ Recently, I’ve contributed to large-scale concert productions like ABBA Voyage, as well as other unannounced projects. I’ve worked as a Character Artist, 3D Generalist, and Art Director across both VFX and game projects, collaborating with producers on character development, cinematic shots, and technical art pipelines using Maya, ZBrush, and Unreal Engine. What I bring: Full character pipeline specialization for custom rigs Experience with motion capture, cloth sims, and grooming UE5 integration expertise Custom rigging, blendshapes, and Blueprint logic Technical and artistic leadership Feel free to check out some of my work or get in touch if you'd like to schedule a call. ArtStation: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Warm regards, Aston Anthony _Email not available. Sign in: https://www.twine.net/signup_ _Phone details not available. Sign in: https://www.twine.net/signup_

Available to hire

Hello,

I’m reaching out regarding your search for a character artist with realtime capabilities. I specialize in real-time character pipelines and can handle everything from concept to final integration in Unreal Engine, including motion systems, physics setups, custom Gameplay Blueprint logic, cloth simulations, and grooms if required.

MetaTransfer:
Website not available. Sign in: https://www.twine.net/signup

Recently, I’ve contributed to large-scale concert productions like ABBA Voyage, as well as other unannounced projects. I’ve worked as a Character Artist, 3D Generalist, and Art Director across both VFX and game projects, collaborating with producers on character development, cinematic shots, and technical art pipelines using Maya, ZBrush, and Unreal Engine.

What I bring:

Full character pipeline specialization for custom rigs

Experience with motion capture, cloth sims, and grooming

UE5 integration expertise

Custom rigging, blendshapes, and Blueprint logic

Technical and artistic leadership

Feel free to check out some of my work or get in touch if you’d like to schedule a call.

ArtStation: Website not available. Sign in: https://www.twine.net/signup
LinkedIn: Website not available. Sign in: https://www.twine.net/signup

Warm regards,
Aston Anthony
Email not available. Sign in: https://www.twine.net/signup
Phone details not available. Sign in: https://www.twine.net/signup

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Language

Work Experience

Immersion X Technologies - Unreal Specialist at Immersion X Technologies
October 1, 2024 - December 31, 2024
Developed advanced facerigging for a high-fidelity MetaHuman model for large-scale concert production. Leveraged cutting-edge technology to achieve realistic facial animations and seamless performance integration, enhancing audiences’ immersive experience for ABBA Voyage. Assisted the team with cloth simulations and resolved technical motion capture challenges.
Art Director at LOADING Studios
February 1, 2024 - Present
Specialized in developing face rigs and extensively tested the upcoming Meta Transfer tool, enabling exceptionally fast rig setup for custom MetaHuman characters. Worked with FACS and blend-shape correction for clients including Brass Lion and various Indian game studios.
Motion Matrix - Art Director at Motion Matrix
October 1, 2023 - February 29, 2024
Oversaw the visual aspects of projects to ensure artistic cohesion and quality. Led the creative team, provided artistic direction, and collaborated with the producer to achieve visual goals. Shaped overall aesthetics and visual narrative for project or campaign assets and ensured the real-time pipeline functioned smoothly.
Mocap Masters - 3D Generalist at Mocap Masters
February 1, 2023 - October 1, 2023
Worked closely on set with the latest motion capture technologies including Optitrack, Xsens, and Rokoko. Captured performers’ motions using advanced motion capture systems, translating movements into digital characters/creatures with accurate detail. Performed animation data cleanup to prepare motion assets for production pipelines.
3D Asset/Creature Artist at Moving Picture Company
February 14, 2022 - December 10, 2022
Built and developed clothing and environment projection workflows for film/animation. Modeled, simulated, and developed retopology for realistic clothing assets, considering fabric texture, stitching, and folds. Produced efficient environment assets, performed scan cleanup (removing artifacts/noise/imperfections), handled texture projection and procedural texturing, and performed look development in Katana including shaders, lighting, and rendering setup to match the desired visual style.
Designer - Co-Producer at Designer Doubt
December 1, 2020 - January 31, 2023
Contributed to production of music videos for artists including Chris Brown, Tyga, and Kyla. Coordinated aspects of projects including budgeting, scheduling, and liaising with talent and crew. Ensured smooth production workflows, oversaw art direction, and supported creative decisions to bring the music video vision to life.
3D Character Artist / Pipeline TD at Viga Entertainment Technology
June 12, 2020 - August 24, 2021
Modeled, textured, and supported look development of characters and props. Collaborated on previsualization projects for film production, translating conceptual designs into 3D models, applying textures/materials to achieve desired appearance, and refining overall look to align with the production’s artistic vision.

Education

Bachelor's degree in Creative Arts at Srishti Institute of Art, Design and Technology
May 1, 2017 - August 1, 2021

Qualifications

LMV license
January 11, 2030 - July 30, 2026

Industry Experience

Media & Entertainment, Education, Non-Profit Organization, Gaming, Software & Internet