Hello,
I’m reaching out regarding your search for a character artist with realtime capabilities. I specialize in real-time character pipelines and can handle everything from concept to final integration in Unreal Engine, including motion systems, physics setups, custom Gameplay Blueprint logic, cloth simulations, and grooms if required.
MetaTransfer:
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Recently, I’ve contributed to large-scale concert productions like ABBA Voyage, as well as other unannounced projects. I’ve worked as a Character Artist, 3D Generalist, and Art Director across both VFX and game projects, collaborating with producers on character development, cinematic shots, and technical art pipelines using Maya, ZBrush, and Unreal Engine.
What I bring:
Full character pipeline specialization for custom rigs
Experience with motion capture, cloth sims, and grooming
UE5 integration expertise
Custom rigging, blendshapes, and Blueprint logic
Technical and artistic leadership
Feel free to check out some of my work or get in touch if you’d like to schedule a call.
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Warm regards,
Aston Anthony
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