I’m a multidisciplinary developer and creative technologist with a problem-solving mindset and strong adaptability to emerging technologies. I combine technical thinking and artistic sensitivity to design immersive experiences in augmented reality, virtual reality, videogames, and interactive environments. I’ve led the development of innovative solutions that merge art, code, and creative technology. I’m driven by constant learning and the challenge of turning complex ideas into functional, memorable, and visually striking experiences.

Carlos A. Escobar López

I’m a multidisciplinary developer and creative technologist with a problem-solving mindset and strong adaptability to emerging technologies. I combine technical thinking and artistic sensitivity to design immersive experiences in augmented reality, virtual reality, videogames, and interactive environments. I’ve led the development of innovative solutions that merge art, code, and creative technology. I’m driven by constant learning and the challenge of turning complex ideas into functional, memorable, and visually striking experiences.

Available to hire

I’m a multidisciplinary developer and creative technologist with a problem-solving mindset and strong adaptability to emerging technologies. I combine technical thinking and artistic sensitivity to design immersive experiences in augmented reality, virtual reality, videogames, and interactive environments.

I’ve led the development of innovative solutions that merge art, code, and creative technology. I’m driven by constant learning and the challenge of turning complex ideas into functional, memorable, and visually striking experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced
French
Advanced

Work Experience

Developer at Nea St.Julio
November 1, 2025 - October 22, 2025
Selected Projects Gef Interactive Booth (Unity/ Raspberry Pi). Created an interactive audiovisual booth using Unity, UDP communication, and custom animations reacting to music and user input.
Developer at Nea St.Julio
November 1, 2025 - October 22, 2025
Selected Projects: Gef Interactive Booth (Unity/Raspberry Pi): Created an interactive audiovisual booth using Unity, UDP communication, and custom animations reacting to music and user input.
AR Experience Developer at BodyArmor AR Experience (8thWall / WebAR)
November 1, 2025 - October 22, 2025
Developed three mobile AR mini-games using 8th Wall, focusing on real-time 3D optimization, shader effects, and smooth visual performance across devices.
Gameplay Programmer at Green Chrome Games
November 1, 2025 - October 22, 2025
Programmed the core gameplay for a browser-based endless runner, designing camera systems, collisions, and collectible logic.
AR/Web 3D Developer at SCI Interactive Landing
November 1, 2025 - October 22, 2025
Created an audio-reactive 3D experience using shaders, particle systems, and dynamic transitions for a web-based environment.
AR Experience Designer at Tesoros del Atlántico
November 1, 2025 - October 22, 2025
Built an interactive AR monument experience showcasing animated textures, vertex motion, and large-scale spatial visualization for public engagement.
Internal Tools Developer at Internal Tools & Experiments (8thWall / WebAR)
November 1, 2025 - October 22, 2025
Built creative utilities and prototypes exploring generative visuals, motion tracking, and AI-assisted workflows.

Education

B.Eng. in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2019 - January 1, 2025
B.Eng. in Digital Entertainment Design at Universidad Pontificia Bolivariana
January 1, 2019 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education