Hi, I’m Usman Khan, a Senior Unity Engineer with 8+ years of experience crafting innovative game solutions and optimizing engine pipelines. I design end-to-end systems across UI/UX, physics, animation, and core gameplay loops, with a focus on reducing iteration times and delivering robust, production-ready experiences. I’ve revitalized CI/CD pipelines and version-control workflows across live projects to enable swift, reliable cross-platform releases. I specialize in multiplayer gameplay, scalable architecture, and Agile-Scrum collaboration with cross-functional teams.

Usman Khan

Hi, I’m Usman Khan, a Senior Unity Engineer with 8+ years of experience crafting innovative game solutions and optimizing engine pipelines. I design end-to-end systems across UI/UX, physics, animation, and core gameplay loops, with a focus on reducing iteration times and delivering robust, production-ready experiences. I’ve revitalized CI/CD pipelines and version-control workflows across live projects to enable swift, reliable cross-platform releases. I specialize in multiplayer gameplay, scalable architecture, and Agile-Scrum collaboration with cross-functional teams.

Available to hire

Hi, I’m Usman Khan, a Senior Unity Engineer with 8+ years of experience crafting innovative game solutions and optimizing engine pipelines. I design end-to-end systems across UI/UX, physics, animation, and core gameplay loops, with a focus on reducing iteration times and delivering robust, production-ready experiences.

I’ve revitalized CI/CD pipelines and version-control workflows across live projects to enable swift, reliable cross-platform releases. I specialize in multiplayer gameplay, scalable architecture, and Agile-Scrum collaboration with cross-functional teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Senior Unity Engineer at Equinox Games
January 1, 2022 - Present
Architected server-authoritative multiplayer backend using Nakama TypeScript runtime; designed end-to-end custom RPC APIs; built real-time event broadcasting pipelines; owned server-side player economy and inventory systems; integrated Nakama backend with Unity clients; deployed scalable AWS infrastructure for live multiplayer environments; revitalized CI/CD pipelines with Jenkins.
Lead Programmer at Iron Monkey
May 1, 2016 - December 1, 2018
Spearheaded end-to-end Unity/VR/AR application architecture; developed immersive XR experiences; implemented data-driven gameplay frameworks; championed Agile Scrum; established robust CI/CD pipelines and automated testing; mentored engineers and improved development workflows.
Unity Developer at KODGames
October 1, 2013 - April 1, 2016
Developed core gameplay mechanics, player movement, AI, UI/UX, and networked multiplayer features; implemented data-driven gameplay systems; optimized performance; contributed to testing strategies and agile workflows; collaborated with designers and artists to deliver polished gameplay experiences.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment