I am a results-driven Senior Flutter Developer with 9+ years of experience in mobile development, including 5+ years focused on Flutter. I specialize in Clean Architecture, Bloc, and performance optimization, delivering enterprise-grade Android and iOS apps.
I excel at scaling mobile architectures, reducing crashes, and accelerating development cycles through CI/CD, TDD, and AI-assisted tooling. I enjoy mentoring teammates and driving cross-functional collaboration to deliver high-quality products.
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Stacko is a precision-based arcade game built entirely with Flutter. It features simple tap mechanics with high skill depth, multiple game modes (Classic, Speed Run, Precision), smooth 60 FPS animations, and a progression system with stats, achievements, and an in-game shop. The game was designed and developed end-to-end, focusing on performance, responsive input handling, and polished visual feedback. This project demonstrates my ability to build high-performance interactive experiences and game-like systems using Flutter without external game engines.
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