With over 4+ years of Unity game development experience in the industry , I bring expertise across hypercasual,hybrid-causal, Multiplayer, and AR/VR projects. My technical skill set includes C#, Unity,Multiplayer (Nakama, Photon fusion, Mirror), AR Foundation (ARCore/ARKit), cross-platform deployment (Android, iOS, Desktop, WebGL), and strong collaboration using tools like Notion, Trello, and GitHub for tracking.
I led end-to-end game development from concept to launch, following SDLC best practices. Designed scalable gameplay architecture and implemented core systems with multiplayer (Nakama). Integrated social authentication, monetization, in-app communication, and friend systems. Directed alpha & beta phases, including QA, documentation, and stakeholder communication. Collaborated closely with designers, PMs, and senior engineers contributed to educational game prototypes and close collaboration with backend developers (REST API, Postman), and DevOps.
Portfolio Showcase: Highlighting my experience, vision, and professional game development projects.
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Muhammad Uzair Shaikh- Senior Game Developer
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• Developed a Unity 2D game featuring grid-based equation validation mechanics.
• Implemented online multiplayer using Nakama (Lua), along with local multiplayer and solo game modes.
• Designed and integrated power-ups and special/mystery cards to enhance gameplay.
• Supported social login integration and basic monetization features.
• Collaborated in a fast-paced team environment to deliver a playable build within tight deadlines.
Keywords: Unity 2D, Grid-Based Equation Validation, Power-Ups, Mystery Cards, Social Login, Monetization
• Developed a VR multiplayer open-world game with interactive puzzle-solving mechanics.
• Implemented inventory management and story progression systems for immersive gameplay.
• Integrated real-time multiplayer functionality using Photon Fusion
• Followed MVC architecture and created detailed technical design documents for structured development.
Keywords: Open-World, Puzzle Solving, Inventory Management, Story Progression, Photon Unity Networking (PUN 2), MVC Architecture, Technical Design Documents
• Developed an AR-based interactive restaurant menu system with gamified user experience.
• Implemented markerless and marker-based AR using AR Foundation with ARCore and ARKit support.
• Used Scriptable Objects for scalable and efficient data management.
• Integrated APIs for cart management and order processing workflows.
• Managed the project lifecycle from concept to deployment, evolving the academic project into a startup initiative.
Keywords: Augmented Reality (AR), Gamification, Restaurant Menu, Scriptable Objects, AR Foundation, ARCore, ARKit, XR Plugin Management, API Integration,
Cart Management, Order Processing.
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