Hi, I’m Muhammad UzaIr Siddiq, a Unity gameplay programmer with 4+ years of production experience shipping polished mobile, PC, and WebGL games across sports, racing, hyper-casual, simulation, AR/VR, and multiplayer.
I’m comfortable delivering end-to-end gameplay systems—from core mechanics and physics to AI, multiplayer networking, and monetization—under tight production timelines. I write clean, modular C# code, collaborate closely with designers and artists, and optimize gameplay for Android, iOS, PC, and WebGL. My shipped titles span Pakistan, Canada, and Saudi Arabia, including cricket & football sports games, a PUBG-inspired multiplayer battler, mobile car-racing games, healthcare VR simulators, AR educational apps, open-world RPGs with NFT/P2E economies, and defense training simulators.
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