Hi, I’m MUHAMMAD UZAIR SIDDIQ, a Unity gameplay programmer with 5+ years of commercial experience shipping polished mobile, PC, and WebGL games across sports, racing, hyper-casual, simulation, AR/VR, and multiplayer genres. I write clean, modular C# code, collaborate closely with designers and artists, and optimize gameplay for Android, iOS, PC, and WebGL. I enjoy turning design ideas into tight, responsive mechanics and delivering polished, performance-minded code on tight production timelines.
I’ve shipped titles in Pakistan, Canada, and the Saudi Arabia region, including KOH and Drift Toon, with a focus on physics, AI, multiplayer systems, and live operations. I have hands-on experience with NFT/P2E economies and Web3 integration, AR educational apps, medical VR simulators, and open-world RPGs. I’m passionate about end-to-end gameplay systems and eager to contribute to ambitious projects with strong design and technical demands.
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