Hi, I’m MUHAMMAD UZAIR SIDDIQ, a Unity gameplay programmer with 5+ years of commercial experience shipping polished mobile, PC, and WebGL games across sports, racing, hyper-casual, simulation, AR/VR, and multiplayer genres. I write clean, modular C# code, collaborate closely with designers and artists, and optimize gameplay for Android, iOS, PC, and WebGL. I enjoy turning design ideas into tight, responsive mechanics and delivering polished, performance-minded code on tight production timelines. I’ve shipped titles in Pakistan, Canada, and the Saudi Arabia region, including KOH and Drift Toon, with a focus on physics, AI, multiplayer systems, and live operations. I have hands-on experience with NFT/P2E economies and Web3 integration, AR educational apps, medical VR simulators, and open-world RPGs. I’m passionate about end-to-end gameplay systems and eager to contribute to ambitious projects with strong design and technical demands.

MUHAMMAD UZAIR SIDDIQ

Hi, I’m MUHAMMAD UZAIR SIDDIQ, a Unity gameplay programmer with 5+ years of commercial experience shipping polished mobile, PC, and WebGL games across sports, racing, hyper-casual, simulation, AR/VR, and multiplayer genres. I write clean, modular C# code, collaborate closely with designers and artists, and optimize gameplay for Android, iOS, PC, and WebGL. I enjoy turning design ideas into tight, responsive mechanics and delivering polished, performance-minded code on tight production timelines. I’ve shipped titles in Pakistan, Canada, and the Saudi Arabia region, including KOH and Drift Toon, with a focus on physics, AI, multiplayer systems, and live operations. I have hands-on experience with NFT/P2E economies and Web3 integration, AR educational apps, medical VR simulators, and open-world RPGs. I’m passionate about end-to-end gameplay systems and eager to contribute to ambitious projects with strong design and technical demands.

Available to hire

Hi, I’m MUHAMMAD UZAIR SIDDIQ, a Unity gameplay programmer with 5+ years of commercial experience shipping polished mobile, PC, and WebGL games across sports, racing, hyper-casual, simulation, AR/VR, and multiplayer genres. I write clean, modular C# code, collaborate closely with designers and artists, and optimize gameplay for Android, iOS, PC, and WebGL. I enjoy turning design ideas into tight, responsive mechanics and delivering polished, performance-minded code on tight production timelines.

I’ve shipped titles in Pakistan, Canada, and the Saudi Arabia region, including KOH and Drift Toon, with a focus on physics, AI, multiplayer systems, and live operations. I have hands-on experience with NFT/P2E economies and Web3 integration, AR educational apps, medical VR simulators, and open-world RPGs. I’m passionate about end-to-end gameplay systems and eager to contribute to ambitious projects with strong design and technical demands.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Game Developer at Noon.com
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfilment/logistics to improve efficiency. Led and mentored development teams, establishing best practices in code quality, simulation design, and user experience.
Lead Developer at Mega Tech Studio
June 20, 2021 - Present
Led development of META PLANET, a cross-platform NFT P2E game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem including P2P transfers, in-game exchange, NFT marketplace, and live crypto integration.
Game Play Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR trainings simulators in Unity 3D for defense and tactical applications, including Air Defense and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in immersive digital environment.
Senior Unity Game Developer | Simulation Engineer at MDX Technologies
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Applied advanced game development techniques (real-time rendering, physics) to create immersive solutions.
Blockchain Innovator at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, across-platform TPP multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Game Play Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including Air Defence and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software, enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasi-ke-Hajj in Unity 3D, enabling users to virtually perform Hajji and Umrah rituals in an immersive digital environment.
Team Lead Unity Game Developer at Noon.com
May 24, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfilment/logistics to improve efficiency.
Senior Unity Game Developer at MDX Technologies
May 20, 2023 - Present
Built immersive VR healthcare and emergency response simulators, including VR VITALS for real-time vital sign training, boosting trainee engagement and accuracy. Led development of AR/VR simulations across cross-platform architecture, ensuring high performance and interactive experiences.
Unity Game Developer at Mega Tech Studio
May 19, 2023 - September 20, 2025
Direct end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, across-platform TPP multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Junior Unity Game Developer at Al-Hidaya Academy
June 19, 2021 - September 20, 2025
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in immersive digital environment.
Senior Unity Game Developer | Simulation Engineer at MDX Technologies
May 20, 2023 - Present
Built AR product visualizations tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Applied advanced game development techniques (real-time rendering, physics) to create immersive solutions.
Blockchain Innovator | Game Developer at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET, a cross-platform VR multiplayer NFT game, driving innovation in immersive gameplay and play-to-earn adoption. Built a decentralized trading ecosystem, including P2P fund transfers, in-game exchange, NFT marketplace, and live crypto integration.
Gameplay Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including Air Defense and Shooting Simulators with interactive 3D physics. Developed Sandbox Army Planning software, enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR Tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in an immersive digital environment.
Senior Unity Game Developer at Noon.com
May 20, 2024 - Present
Built AR product visualization tools in Unity to enhance online shopping experiences. Developed AR-based simulations for fulfillment/logistics to improve efficiency. Led and mentored development teams, established best practices in code quality, simulation design, and user experience.
Lead Developer | Blockchain Innovator at Mega Tech Studio
June 20, 2021 - Present
Directed end-to-end architecture for large-scale multiplayer systems, integrating blockchain and NFT features to ensure stability, security, and scalability. Led development of META PLANET across-platform TPP multiplayer NFT P2E game, driving innovation in immersive gameplay and play-to-earn adoption.
Game Programmer at Phoenix Technologies
September 20, 2020 - Present
Pioneered immersive VR training simulators in Unity 3D for defense and tactical applications, including air defense and shooting simulators with interactive 3D physics. Developed Sandbox Army Planning software enabling strategic mission simulations, scenario testing, and decision-making support.
Junior Unity Game Developer at Al-Hidaya Academy
June 20, 2019 - Present
Developed VR tour of Manasik-e-Hajj in Unity 3D, enabling users to virtually perform Hajj and Umrah rituals in an immersive digital environment.
Development Team Lead at noon
January 1, 2024 - Present
Lead Unity-based development of real-time XR and simulation platforms used in operational environments. Architect scalable gameplay and physics-driven modules with long-term maintainability focus. Conduct code reviews, enforce structured Git workflows, and define engineering standards. Profile CPU/GPU performance, optimize heavy update loops, and stabilize runtime physics systems. Mentor engineers in gameplay debugging, physics tuning, and clean architectural design.
Senior Gameplay & Game Systems Engineer at Mega Tech Studio
January 1, 2022 - December 31, 2023
Developed racing and sports titles for Mobile and PC platforms with physics-driven mechanics. Implemented vehicle controllers using Unity Rigidbody and Wheel Colliders. Tuned acceleration curves, torque, drag, braking response, and suspension parameters for refined driving feel. Balanced arcade responsiveness with semi-realistic momentum and handling behavior. Optimized FixedUpdate cycles, collision layers, and rigidbody configurations for stable FPS across devices. Collaborated with designers to iterate on control sensitivity, camera behavior, and gameplay smoothness.
Senior XR & Gameplay Engineer at MDX Technologies
January 1, 2023 - December 31, 2024
Developed VR VITALS, a real-time medical simulator with continuous physics-based interaction systems. Designed dynamic data simulation logic with optimized performance under VR constraints. Built modular interaction systems prioritizing precision, smooth input handling, and runtime stability.
Game Developer at Phoenix Technologies
January 1, 2020 - December 31, 2021
Built defense training simulators including physics-based shooting systems and tactical simulations. Implemented projectile motion, recoil systems, gravity adjustments, and impact detection logic. Developed early-stage racing prototypes focused on steering accuracy, acceleration balance, and collision response. Optimized Android builds for Play Store deployment, improving runtime performance and stability.
Senior Gameplay Programmer (Unity C#) at NJD GAMES
May 1, 2024 - Present
Led core racing gameplay for KOH and Drift Toon, implementing throttle, braking, drift initiation, counter-steer, and boost mechanics; built tire-grip state machine and surface-detection physics for authentic Hajwala drifting on touch controls. Developed full car controller, tuned physics for mid-range devices, and created AI rubber-band behavior and dynamic camera/UX systems. Profiled and optimized Android builds to maintain 60fps on target devices.
XR & Gameplay Engineer (Unity/Unreal C# / C++) at MDX TECHNOLOGIES
May 1, 2023 - May 1, 2024
Led real-time gameplay for VR medical training sims: VR VITALS and Open-Heart Surgery; implemented hand-interaction, instrument physics, scoring/feedback, and procedural guidance. Built multiplayer XR modules and cross-platform Unity/Unreal components for XR training workflows; established architecture and mentored junior engineers.
Gameplay & Game Systems Engineer (Unity C#) at MEGA TECH STUDIO
April 1, 2022 - May 1, 2023
Led core gameplay for METAPLANET, a PUBG-style mobile/PC multiplayer shooter: third-person character controller, weapons, inventory, zone shrink, parachute, vehicle boarding, and squad-based multiplayer using Photon with F2P monetization. Also shipped Cricket Championship Pro with realistic ball trajectory, batting timing, bowling variations, AI fielding, and tournament flow; contributed to animal racing titles and hyper-casual projects, optimizing performance for mobile and WebGL.
Gameplay & Web3 Developer (Unity C#) at MEMORIA ORIA
July 1, 2021 - April 1, 2022
Led end-to-end gameplay for an open-world RPG with NFT ownership and P2E economy: exploration, quests, NPCs, dialogue, combat, and social spaces. Implemented multiplayer social hubs with Photon Fusion, wallet integration and NFT marketplace UI, and decentralized economy hooks, ensuring secure gameplay interactions.
Game Developer (Unity · Unreal) at PHOENIX TECHNOLOGIES
March 1, 2020 - June 1, 2021
Developed tactical shooting simulator and defense training tools: weapon ballistics, targeting, range environments, and progression for a military training pipeline. Built real-time strategy/defense simulators and shipped mobile F2P titles with ads and IAP; created 3D environments and physics interactions.

Education

Bachelor in Software Engineering at NED University of Engineering and Technology
January 1, 2016 - September 20, 2025
Bachelor in Software Engineering at Nedu University of Engineering
January 11, 2030 - January 1, 2016
Bachelor in Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016
Bachelor in Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016
Bachelor of Software Engineering at NED University of Engineering and Technology
January 11, 2030 - January 1, 2016
Bachelor of Software Engineering at NED University of Engineering & Technology
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Healthcare, Education