I’m a 3D Artist from Algeria specializing in hard-surface modeling, PBR texturing, and realistic product visualization. I create clean, production-ready 3D assets with a strong focus on topology, UV unwrapping, material accuracy, and realistic rendering.
I pay close attention to the technical quality of every asset, ensuring clean geometry, efficient UV layouts, accurate shading, and optimized workflows for reliable production use. My portfolio is built on personal projects created to professional standards, demonstrating my ability to deliver detailed, visually compelling, and technically sound 3D work.
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Part of the Scorpion Relics Collection, this cinematic environment focuses on atmospheric storytelling, advanced lighting, and rich material composition within a dark fantasy sanctuary.
Bypasses production constraints to prioritize raw visual narrative, combining hard-surface architecture with custom textures from Blender to Substance Painter.
You can check the full environment breakdown on [ArtStation](https://www.twine.net/signin
 and industry-standard PBR textures.
Developed with a strict technical pipeline from Blender to Substance Painter, and fully stress-tested inside Unity 6.
You can check the full breakdown and wireframe on [ArtStation](https://www.twine.net/signin
![Scorpion’s Fang - Hero Shot](https://www.twine.net/signin
#3D_Modelling #Game_Asset #Blender #Substance_Painter #Unity6
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