I'm a 3D Artist from Algeria specializing in hard-surface modeling, PBR texturing, and realistic product visualization. I create clean, production-ready 3D assets with a strong focus on topology, UV unwrapping, material accuracy, and realistic rendering. I pay close attention to the technical quality of every asset, ensuring clean geometry, efficient UV layouts, accurate shading, and optimized workflows for reliable production use. My portfolio is built on personal projects created to professional standards, demonstrating my ability to deliver detailed, visually compelling, and technically sound 3D work.

VENOM 3D

I'm a 3D Artist from Algeria specializing in hard-surface modeling, PBR texturing, and realistic product visualization. I create clean, production-ready 3D assets with a strong focus on topology, UV unwrapping, material accuracy, and realistic rendering. I pay close attention to the technical quality of every asset, ensuring clean geometry, efficient UV layouts, accurate shading, and optimized workflows for reliable production use. My portfolio is built on personal projects created to professional standards, demonstrating my ability to deliver detailed, visually compelling, and technically sound 3D work.

Available to hire

I’m a 3D Artist from Algeria specializing in hard-surface modeling, PBR texturing, and realistic product visualization. I create clean, production-ready 3D assets with a strong focus on topology, UV unwrapping, material accuracy, and realistic rendering.
I pay close attention to the technical quality of every asset, ensuring clean geometry, efficient UV layouts, accurate shading, and optimized workflows for reliable production use. My portfolio is built on personal projects created to professional standards, demonstrating my ability to deliver detailed, visually compelling, and technically sound 3D work.

See more

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

Arabic
Advanced
French
Intermediate
English
Beginner

Work Experience

3D Artist (Freelance / Self-Directed Projects) 2025 – Present at Freelance
June 19, 2026 - Present

Education

Self-Taught 3D Artist at Self-Taught 3D Artist
June 19, 2026 - June 19, 2026

Qualifications

Specialized in Blender and Substance 3D Painter
June 19, 2026 - June 19, 2026

Industry Experience

Gaming
    Scorpion's Sanctum

    Part of the Scorpion Relics Collection, this cinematic environment focuses on atmospheric storytelling, advanced lighting, and rich material composition within a dark fantasy sanctuary.
    Bypasses production constraints to prioritize raw visual narrative, combining hard-surface architecture with custom textures from Blender to Substance Painter.

    You can check the full environment breakdown on [ArtStation](https://www.twine.net/signin

    ![Scorpion’s Sanctum - Environment Shot](https://www.twine.net/signin

    #3D_Modelling #Environment_Design #Concept_Art #Cinematic_Render #Blender #Substance_Painter #Lighting_Design #World_Building #Scorpion_Relics

    Omega Seamaster Diver 300M

    A high-end 3D luxury product visualization of the Omega Seamaster, focusing on photorealistic material definition, precise CAD-like modeling, and cinematic studio rendering.

    You can check the full rendering breakdown on [ArtStation](https://www.twine.net/signin

    ![Omega Seamaster - Hero Shot](https://www.twine.net/signin

    #3D_Modelling #Product_Visualization #Hard_Surface #Blender_Cycles #Substance_Painter #Luxury_Render #Commercial_Art #Material_Design

    Scorpion's Carapace

    A game-ready AAA hero asset optimized for real-time environments, featuring a structured LOD system, clean topology, and consistent texel density.
    Fully stress-tested in Unity to ensure optimal batching behavior, predictable performance, and stable shading under various lighting scenarios.

    You can check the full technical breakdown on [ArtStation](https://www.twine.net/signin

    ![Scorpion’s Carapace - Hero Shot](https://www.twine.net/signin

    #3D_Modelling #Game_Asset #Fantasy_Helmet #Blender #Substance_Painter #UV_Mapping #Baking #PBR_Textures #Unity #RealTime

    Scorpion’s Cleaver

    A production-ready hero weapon optimized for modern game engines, featuring a complete hard-surface pipeline, 3 LOD levels, and clean topology.
    Fully tested in Unity with a single-material workflow and PBR textures to maximize real-time performance and visual fidelity.

    You can check the full production-oriented breakdown on [ArtStation](https://www.twine.net/signin

    ![Scorpion’s Cleaver - Hero Shot](https://www.twine.net/signin

    #3D_Modelling #Game_Asset #Hard_Surface #Blender #Substance_Painter #UV_Mapping #Baking #PBR_Textures #Unity

    Scorpion’s Fang

    Game-ready AAA dagger optimized for action RPGs, featuring a complete LOD system (LOD0: 6.1k Tris) and industry-standard PBR textures.
    Developed with a strict technical pipeline from Blender to Substance Painter, and fully stress-tested inside Unity 6.

    You can check the full breakdown and wireframe on [ArtStation](https://www.twine.net/signin

    ![Scorpion’s Fang - Hero Shot](https://www.twine.net/signin

    #3D_Modelling #Game_Asset #Blender #Substance_Painter #Unity6

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