I’m Vadim Kuznetsov, a sound engineer and audio post-production specialist based in Belgrade, with 5+ years of experience working across music production, live recording, broadcast audio, and video/TV audio post. I’m comfortable taking projects from raw recordings to a clean, balanced, release-ready result—handling dialogue and vocal cleanup, editing, noise reduction, mixing, mastering, and sound design. I also bring a strong musical foundation as a guitarist, arranger, and producer, which helps me shape mixes around musical intent and keep the energy and clarity translating across different playback systems. Alongside studio work, I’ve supported complex live and online esports broadcasts with fast routing, patching, and troubleshooting, and I enjoy building smooth audio workflows for both technical teams and creative production needs.…

Vadim Kuznetsov

I’m Vadim Kuznetsov, a sound engineer and audio post-production specialist based in Belgrade, with 5+ years of experience working across music production, live recording, broadcast audio, and video/TV audio post. I’m comfortable taking projects from raw recordings to a clean, balanced, release-ready result—handling dialogue and vocal cleanup, editing, noise reduction, mixing, mastering, and sound design. I also bring a strong musical foundation as a guitarist, arranger, and producer, which helps me shape mixes around musical intent and keep the energy and clarity translating across different playback systems. Alongside studio work, I’ve supported complex live and online esports broadcasts with fast routing, patching, and troubleshooting, and I enjoy building smooth audio workflows for both technical teams and creative production needs.…

Available to hire

I’m Vadim Kuznetsov, a sound engineer and audio post-production specialist based in Belgrade, with 5+ years of experience working across music production, live recording, broadcast audio, and video/TV audio post. I’m comfortable taking projects from raw recordings to a clean, balanced, release-ready result—handling dialogue and vocal cleanup, editing, noise reduction, mixing, mastering, and sound design.

I also bring a strong musical foundation as a guitarist, arranger, and producer, which helps me shape mixes around musical intent and keep the energy and clarity translating across different playback systems. Alongside studio work, I’ve supported complex live and online esports broadcasts with fast routing, patching, and troubleshooting, and I enjoy building smooth audio workflows for both technical teams and creative production needs.

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Experience Level

Language

English
Fluent
Russian
Fluent
Serbian
Advanced

Work Experience

Head of Audio Engineers at StarLadder Budapest Major
January 1, 2025 - December 31, 2025
Led the audio department for a large international esports broadcast. Responsibilities included managing the audio engineering team, designing the broadcast audio workflow, overseeing studio, casters, translation, and stage audio, and ensuring broadcast-level sound quality throughout the event.
Head of Audio Engineers at StarLadder
January 1, 2025 - December 31, 2025
Led and coordinated the audio engineering team for a Tier-1 CS2 Major. Oversaw audio system design, setup, testing, and live operation across broadcast outputs. Supervised and coordinated a team of audio engineers. Ensured clean routing, stable Dante network operation. Troubleshot live issues and optimized systems to maintain uninterrupted broadcast quality.
Broadcast Sound Engineer at FISSURE
January 1, 2024 - January 1, 2025
Provided broadcast audio for major online and LAN esports productions (including EWC, Shanghai Major, BetBoom Dacha, Fissure Universe and Fissure Playground). Managed audio for commentators and analytics studios, handled simultaneous interpretation, music playback, transitions, and live broadcast audio workflows. Selected background music and performed live transitions using Ableton; contributed sound design for EWC 2024 stings. Worked on long-form live broadcasts with complex routing, patching, and rapid technical troubleshooting.
Broadcast Audio Engineer at FISSURE Studio
January 1, 2024 - December 31, 2025
Delivered live broadcast audio for international esports tournaments. Responsible for live mixing, signal routing, background music, and system reliability. Worked closely with production, broadcast, and technical teams to maintain broadcast standards. Key events include: EWC 2024–2025, Elite League 2024, BetBoom Dacha (CS & Dota), Shanghai Major 2024, Clavision Masters 2025, FISSURE Universe & Playground series.
Broadcast Audio Engineer at FISSURE
January 1, 2023 - December 31, 2025
Live broadcast audio mixing; managing multiple audio sources (casters, analysts, translation feeds); music selection and audio transitions between scenes; signal routing and Dante network configuration.
Arranger, Guitarist, Mixing & Mastering Engineer at Transit Station
January 1, 2022 - Present
Trip-hop project where I create arrangements, perform guitars, and handle all stages of mixing and mastering. I shape the overall sonic character, effects processing, and atmospheric textures of the tracks.
Freelance Sound Engineer (Audio Post-Production & Music Production) at Freelance
January 1, 2021 - Present
Mixing and mastering for artists and bands across trip-hop, post-rock, emo, jazz fusion, experimental, and alternative styles. Audio post-production for video/TV series/YouTube, including overall mix balance and dialogue/vocal cleanup plus processing and sound design. Worked on live recording post-production, including mixing and mastering of multitrack festival performances. Full-cycle workflow from editing and sound shaping to final mix and mastering with attention to musical intent and translation across playback systems.
Freelance Mixing & Mastering Engineer at Self-employed / Freelance
January 1, 2019 - Present
Providing mixing and mastering services for independent artists and audiovisual projects. Responsibilities included mixing multi-track recordings for music releases; mastering tracks for streaming platforms; audio editing and restoration; sound design for video and visual content; collaboration with artists and producers to shape the final sound.
Freelance Sound Engineer at Freelance
January 1, 2019 - Present
Freelance Sound Engineer working on studio and live music projects. Responsible for mixing, mastering, and creative sound polishing across genres. Experienced in managing signal flow, technical setup, and ensuring reliable performance in live environments.
Mixing & Mastering Engineer at ISTLELO
January 1, 2019 - Present
Voronezh-based emo-rock band. Managed the full mixing process, tone shaping for guitars, effects processing, balancing, dynamic control, and final mastering. Focused on creating a cohesive emotional sound with clarity and energy.

Education

Specialist Degree in Music Sound Engineering at Synergy University
January 1, 2018 - January 1, 2023
Specialist Degree in Music Sound Engineering at Synergy University
January 1, 2018 - January 1, 2023
Musical Sound Engineering at Synergy University
January 1, 2018 - December 31, 2023
Specialist Degree — Musical Sound Engineering at University of Theater, Cinema & Television
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet