I’m a Senior/Lead Unity Developer with 6+ years of experience building gameplay systems and Unity project architecture, from scene/state infrastructure and asset streaming to player-facing features like dialogue, quests, inventory, UI, and AI. I focus on maintainable software, clean engineering practices, and improving development workflows so teams can deliver complex features efficiently. Recently, I’ve also been exploring Human-AI collaboration to make development faster and more reliable—researching practical AI workflows, testing what works, and shaping how teams can adopt AI responsibly. On top of my work in production roles, I’ve built hyper-casual games end-to-end and mentor others through Unity instruction, helping people turn ideas into working, release-ready builds.…

Valerii Karbovskyi

I’m a Senior/Lead Unity Developer with 6+ years of experience building gameplay systems and Unity project architecture, from scene/state infrastructure and asset streaming to player-facing features like dialogue, quests, inventory, UI, and AI. I focus on maintainable software, clean engineering practices, and improving development workflows so teams can deliver complex features efficiently. Recently, I’ve also been exploring Human-AI collaboration to make development faster and more reliable—researching practical AI workflows, testing what works, and shaping how teams can adopt AI responsibly. On top of my work in production roles, I’ve built hyper-casual games end-to-end and mentor others through Unity instruction, helping people turn ideas into working, release-ready builds.…

Available to hire

I’m a Senior/Lead Unity Developer with 6+ years of experience building gameplay systems and Unity project architecture, from scene/state infrastructure and asset streaming to player-facing features like dialogue, quests, inventory, UI, and AI. I focus on maintainable software, clean engineering practices, and improving development workflows so teams can deliver complex features efficiently.

Recently, I’ve also been exploring Human-AI collaboration to make development faster and more reliable—researching practical AI workflows, testing what works, and shaping how teams can adopt AI responsibly. On top of my work in production roles, I’ve built hyper-casual games end-to-end and mentor others through Unity instruction, helping people turn ideas into working, release-ready builds.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Ukrainian
Fluent
English
Intermediate

Work Experience

Independent AI & Game Development Lead at Ruliad / Education Studios
May 1, 2025 - Present
Lead independent work focused on AI workflow research and building practical AI-assisted development processes, especially in game development contexts. Explore human-AI collaboration patterns: task delegation boundaries, shared knowledge structures, and frameworks that help teams adopt AI effectively while keeping developers focused on decisions humans should own.
Unity Developer
March 1, 2023 - March 1, 2025
Owned Unity development responsibilities across multiple project areas, supporting architecture decisions and implementing gameplay features. Contributed to a scalable Unity foundation including lifecycle, state-driven architecture, scene/asset streaming, seamless location transitions, level construction tools, and integration infrastructure for independent gameplay systems to work together under a unified architecture.
Unity Developer at Video Showcase 3
April 1, 2022 - December 1, 2022
Worked on Unity development tasks for video showcase projects, contributing gameplay/feature implementation and engineering support as part of the production workflow.
Unity Instructor / Unity Developer at Ampli
February 1, 2022 - August 1, 2022
Taught Unity game development through group lectures and individual mentoring. Guided students through core engineering concepts and Unity workflows, reviewed code, and provided technical feedback to improve engineering practices while supporting student project implementations.
Unity Developer at Tsukat
September 1, 2021 - October 1, 2021
Developed educational mini-games for a larger educational game. Designed gameplay structure for each mini-game and implemented them using Entitas ECS, leveraging Unity tools and techniques to deliver mechanics tailored to specific learning goals.
VR Simulation Development at Ampli
February 1, 2021 - October 1, 2021
Implemented VR simulations for Oculus Quest 2 using the company’s internal simulation framework.
Unity Developer at BiniBambini
January 1, 2019 - August 1, 2021
Developed gameplay features for educational content using Entitas ECS. Collected and organized ECS-related technical challenges, collaborated with the software architect on solutions, and helped standardize improved development practices and more consistent approaches.

Education

at Kharkiv National University of Radioelectronics
January 1, 2016 - January 1, 2020
at Kharkiv Radio Technical College
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Kharkiv today.