Hi, I’m Jamie Burnett, a programmer and game designer focused on building engaging, systems-driven player experiences. I thrive on rapid prototyping, exploring new tools, and crafting reliable, Unity-based gameplay mechanics. I value collaboration and clear communication. I’ve led and supported development teams, planned sprints, and designed tools for cutscenes and events. My strengths include problem-solving, design thinking, and translating ambitious ideas into playable prototypes.

Jamie Burnett

Hi, I’m Jamie Burnett, a programmer and game designer focused on building engaging, systems-driven player experiences. I thrive on rapid prototyping, exploring new tools, and crafting reliable, Unity-based gameplay mechanics. I value collaboration and clear communication. I’ve led and supported development teams, planned sprints, and designed tools for cutscenes and events. My strengths include problem-solving, design thinking, and translating ambitious ideas into playable prototypes.

Available to hire

Hi, I’m Jamie Burnett, a programmer and game designer focused on building engaging, systems-driven player experiences. I thrive on rapid prototyping, exploring new tools, and crafting reliable, Unity-based gameplay mechanics.

I value collaboration and clear communication. I’ve led and supported development teams, planned sprints, and designed tools for cutscenes and events. My strengths include problem-solving, design thinking, and translating ambitious ideas into playable prototypes.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Project Manager / Programmer at The Royal Fools
September 1, 2024 - April 1, 2025
Met project deadlines without sacrificing build quality or team safety. Established effective communication among team members for enhanced collaboration and successful project completion. Planned, designed, and scheduled phases for large project. Monitored progress against established goals, adjusting schedules and resources as needed to keep projects on track. Planned, designed, created, and used tools for use in developing cutscenes and unique gameplay events. Worked in tandem with other programming team members to design and implement complex systems. Programmed and implemented in Unity (Both C# and later, visual script).
Primary Programmer / Assistant Project Manager at Team Cadabra
September 1, 2023 - April 1, 2024
Designed and implemented systems to make level and puzzle creation and implementation as simple as possible. Created a dialogue system, including a previous conversations log for players to revisit. Enhanced game functionality by identifying and resolving complex coding issues. Aided in creation of master schedule, breaking down all required systems and associated time requirements (estimated via work breakdowns provided by teammates). Created and maintained sprints and backlog through use of Jira.

Education

Bachelor's Degree in Game Design at Sheridan College
January 11, 2030 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment