VN

Van Nguyen

Available to hire

I’m a 3D Artist and Rigger with a B.F.A. in Technical Animation and a strong technical foundation in modeling, rigging, hair grooming, cloth simulation, and real-time production.

About

I’m a 3D Artist and Rigger with a B.F.A. in Technical Animation and a strong technical foundation in modeling, rigging, hair grooming, cloth simulation, and real-time production. I enjoy building production-ready characters and assets—whether that’s hard-surface/organic modeling, UVs and PBR texturing, or setting up rigs and deformation for reliable animation.

Across studios and game/3D product pipelines, I’ve led and supported teams through asset review and workflow improvements (including AI-assisted production), shipped character and environment work in Unreal Engine 5, and developed automation tools to keep output consistent. I’m especially motivated by projects that combine craft and problem-solving—turning detailed visuals into assets that perform well in production and in-engine.

  • 4 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet

Work experience· 9 roles

Lead 3D Artist & Rigger · Turbo OneJul 2025 – Jul 2026 · 1 yr 1 mo

Led a team of 10 artists by organizing tasks, reviewing assets, and refining production workflows with AI integration. Collaborated with clients and cross-functional teams to solve artistic and technical production challenges. Created character models, PBR textures, and hair grooms; rigged robots, characters, and props; and mentored new riggers and modelers for consistent quality.

Various Roles (Lead 3D Artist & Rigger / 3D Artist & Rigger) · Jun StudioJul 2025 – Jul 2026 · 1 yr 1 mo

Worked in multiple roles supporting 3D production. Led planning and asset review, improved production workflows through AI integration, partnered with clients and cross-functional teams to resolve production challenges, and contributed to character modeling, texturing, hair grooms, and rigging for robots, characters, and props. Mentored new riggers and modelers to strengthen technical and artistic quality.

Character & Technical Artist · Morumbi StudioSep 2024 – Jun 2025 · 10 mos

Modeled, textured, and optimized the game’s two main characters, including hair cards, rigging, and Chaos Cloth setup in Unreal Engine 5. Built and lit arena and prison environments with production-focused real-time optimization, including shaders, LODs, collisions, and post-processing for performance.

3D Artist & Rigger (Metal Cardbot season 2; Teenieping; Baby Teenieping) · TeeniepingSep 2024 – Jun 2025 · 10 mos
3D Artist · Spectrum - 3D Product Customization PlatformApr 2023 – Jun 2023 · 3 mos
3D Artist · MarketScaleOct 2022 – Mar 2023 · 6 mos
Lead 3D Artist · The Boy Short AnimationSep 2021 – May 2022 · 9 mos
3D Modeler · SCAD Animation StudioSep 2020 – Oct 2021 · 1 yr 2 mos

Education

B.F.A. in Technical Animation · Savannah College of Art and Design2018 – 2022

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