I’m a senior 3D artist from Bulgaria residing in Prague with 12 years of feature film VFX experience, specializing in modeling, sculpting, texturing, and photo-grammetry cleanup. I’ve delivered 30+ film credits with a focus on production-ready, closeup-standard assets—covering everything from ZBrush sculpting and Maya retopology to UDIM/PBR lookdev in Mari and Substance Painter.
I enjoy working end-to-end on hero assets and digi-doubles, including clean topology, UV layout, blendshapes, and render-efficient optimization. I’ve collaborated closely with rigging, lighting, and FX teams to ensure assets are animation-ready and pipeline-friendly, and I’m comfortable iterating with supervisors and art directors under tight deadlines.
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