I’m a senior 3D artist from Bulgaria residing in Prague with 12 years of feature film VFX experience, specializing in modeling, sculpting, texturing, and photo-grammetry cleanup. I’ve delivered 30+ film credits with a focus on production-ready, closeup-standard assets—covering everything from ZBrush sculpting and Maya retopology to UDIM/PBR lookdev in Mari and Substance Painter. I enjoy working end-to-end on hero assets and digi-doubles, including clean topology, UV layout, blendshapes, and render-efficient optimization. I’ve collaborated closely with rigging, lighting, and FX teams to ensure assets are animation-ready and pipeline-friendly, and I’m comfortable iterating with supervisors and art directors under tight deadlines.

Ivan G Alaykov

I’m a senior 3D artist from Bulgaria residing in Prague with 12 years of feature film VFX experience, specializing in modeling, sculpting, texturing, and photo-grammetry cleanup. I’ve delivered 30+ film credits with a focus on production-ready, closeup-standard assets—covering everything from ZBrush sculpting and Maya retopology to UDIM/PBR lookdev in Mari and Substance Painter. I enjoy working end-to-end on hero assets and digi-doubles, including clean topology, UV layout, blendshapes, and render-efficient optimization. I’ve collaborated closely with rigging, lighting, and FX teams to ensure assets are animation-ready and pipeline-friendly, and I’m comfortable iterating with supervisors and art directors under tight deadlines.

Available to hire

I’m a senior 3D artist from Bulgaria residing in Prague with 12 years of feature film VFX experience, specializing in modeling, sculpting, texturing, and photo-grammetry cleanup. I’ve delivered 30+ film credits with a focus on production-ready, closeup-standard assets—covering everything from ZBrush sculpting and Maya retopology to UDIM/PBR lookdev in Mari and Substance Painter.

I enjoy working end-to-end on hero assets and digi-doubles, including clean topology, UV layout, blendshapes, and render-efficient optimization. I’ve collaborated closely with rigging, lighting, and FX teams to ensure assets are animation-ready and pipeline-friendly, and I’m comfortable iterating with supervisors and art directors under tight deadlines.

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Language

Bulgarian
Fluent
English
Fluent
Czech
Intermediate

Work Experience

Senior 3D Artist - Modeling & Texturing at UPP a.s.
September 1, 2018 - April 1, 2026
Created production-ready hero assets for 30+ feature films targeting 4K closeup standards. Owned assets end-to-end from ZBrush sculpting through Maya retopology and UDIM texturing in Mari/Substance Painter. Key work included Barbie (arm replacement, 3D scan cleanup, modeling and texturing), All Quiet on the Western Front (face replacement, matching face to actor, damage blendshapes), Captain America: Brave New World (digi-double character assets and prop assets), Conclave (hands replacement, sculpting, modeling and texturing), Gran Turismo (digi-double characters and crowds with ultrafine detail), and Terminator: Dark Fate (3D scan cleanup and modeling/texturing for characters, environments, and props). Collaborated with rigging, lighting, and FX for animation-ready, render-efficient results; iterated under tight film deadlines and mentored junior artists on topology and texturing best practices.
Senior 3D Modeler/Texture artist at WorldWide FX
April 1, 2014 - September 1, 2018
Worked as a 3D modeler/texture artist supporting VFX production needs at a studio level, including modeling and texturing tasks aligned with film-quality asset requirements.

Education

3D Animation + Interactive Media Certificate at Boston University Center for Digital Imaging Arts
January 1, 2010 - June 1, 2010
3D Animation + Interactive Media Certificate at Boston University Center for Digital Imaging Arts
June 1, 2010 - June 30, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Gaming