Hi, I’m Varsha, a 3D Environment Artist and 3D Generalist based in Dehradun. I focus on architectural visualization and realistic environment creation, taking projects from reference and concept through modeling, UVs, PBR texturing, lighting, and final cinematic rendering. I also create hard-surface models, detailed props, and production-ready scene compositions for strong visual storytelling. I’ve been working remotely as a freelance 3D artist with Infini Studios, building everything from architectural environments to atmospheric, cinematic ruin and temple scenes. My workflow emphasizes clean, reference-based production and client-friendly iteration, using tools like Blender, 3ds Max, Autodesk Maya, and V-Ray to deliver high-quality results for international requirements.

Varsha

Hi, I’m Varsha, a 3D Environment Artist and 3D Generalist based in Dehradun. I focus on architectural visualization and realistic environment creation, taking projects from reference and concept through modeling, UVs, PBR texturing, lighting, and final cinematic rendering. I also create hard-surface models, detailed props, and production-ready scene compositions for strong visual storytelling. I’ve been working remotely as a freelance 3D artist with Infini Studios, building everything from architectural environments to atmospheric, cinematic ruin and temple scenes. My workflow emphasizes clean, reference-based production and client-friendly iteration, using tools like Blender, 3ds Max, Autodesk Maya, and V-Ray to deliver high-quality results for international requirements.

Available to hire

Hi, I’m Varsha, a 3D Environment Artist and 3D Generalist based in Dehradun. I focus on architectural visualization and realistic environment creation, taking projects from reference and concept through modeling, UVs, PBR texturing, lighting, and final cinematic rendering. I also create hard-surface models, detailed props, and production-ready scene compositions for strong visual storytelling.

I’ve been working remotely as a freelance 3D artist with Infini Studios, building everything from architectural environments to atmospheric, cinematic ruin and temple scenes. My workflow emphasizes clean, reference-based production and client-friendly iteration, using tools like Blender, 3ds Max, Autodesk Maya, and V-Ray to deliver high-quality results for international requirements.

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Language

English
Fluent

Work Experience

Freelance 3D Artist & Environment Artist at Infini Studios
January 1, 2024 - Present
Created 3D environments, architectural assets, and hard-surface models for freelance and portfolio projects. Worked end-to-end: reference-based modeling, high/low poly development, UV mapping, PBR texturing/material creation, lighting, scene composition, and final rendering/presentation. Delivered cinematic, realistic scenes with attention to proportion, surface detail, and visual storytelling, including architectural and atmospheric environment presentations.
Freelance 3D Artist Team at Infini Studios (Remote)
January 1, 2024 - Present
Created high-poly and low-poly 3D environment and architectural visualization projects with realistic detailing. Delivered cinematic and atmospheric scenes including Baku City Hall (high-poly architectural environment), Stonehenge environment recreation (atmospheric lighting), Ruin Temple scene (weathered architecture and realistic textures), and Pagoda environment (traditional architectural visualization with detailed materials). Developed assets using industry workflows including UV mapping, texturing, PBR materials, scene composition, lighting, and V-Ray rendering, ensuring consistent presentation quality for client-ready outputs.
Freelance 3D Artist Team at Infini Studios
January 1, 2024 - Present
Team providing 3D environment creation, architectural visualization, and hard-surface modeling for realistic and cinematic scene outputs. Delivered projects such as high-poly architectural environments (e.g., Baku City Hall), atmospheric recreations (e.g., Stonehenge environment), weathered cinematic ruins (e.g., Ruin Temple Scene), and traditional architectural visualizations (e.g., Pagoda environment). Work includes high-poly/low-poly asset creation, UV mapping, PBR texturing, lighting & rendering, and scene composition. Production uses Blender, 3ds Max, and V-Ray to create presentation-ready renders and detailed environment assets. Includes remote collaboration and responsiveness to client requirements.

Education

B.Sc. in Animation & Multimedia at Institute of Technology and Management
January 1, 2020 - January 1, 2023
B.Sc. in Animation & Multimedia at Institute of Technology and Management
January 1, 2020 - January 1, 2023
B.Sc. in Animation & Multimedia at Institute of Technology and Management
January 1, 2020 - January 1, 2023
Bachelor of Science (B.Sc.) — Animation & Multimedia at Institute of Technology and Management
January 1, 2020 - January 1, 2023
Bachelor of Science (B.Sc.) - Animation & Multimedia at Institute of Technology and Management
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Media & Entertainment, Professional Services