Vasja Stankovic

VerifiedAvailable to hire

Narrative Designer, game writer, and screenwriter with an MA in Film, TV & Video Game Storytelling and 10+ years across games, film, television, and digital media.

About

Narrative Designer, game writer, and screenwriter with an MA in Film, TV & Video Game Storytelling and 10+ years across games, film, television, and digital media. I develop worlds, characters, dialogue, quests, and interactive narrative structures from early concepts and prototypes through implementation.

I specialize in narrative systems, environmental storytelling, and production-facing documentation, collaborating with international teams across design, art, production, and engineering. From full production script development to story design for large-scale mobile and online titles, I focus on tone, pacing, mystery structure, and gameplay-to-story integration.

  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education

Projects · 1

A full dialogue script built within Microsoft’s Project Malmo framework for a Minecraft AI‑learning environment. Featuring Vandross the Vindicator, this piece demonstrates player‑reactive writing, function‑call integration, and character‑driven interaction. Minecraft Microsoft script dialogue AI learning

  • Writer

Work experience· 7 roles

Narrative Designer & Game Writer · Webelinx GamesJan 2023 – Jan 2024 · 1 yr 1 mo

Wrote storylines, characters, and dialogue for Rooms & Exits (10M+ downloads), shaping tone, pacing, and mystery structure. Partnered with art and design teams on character concepts and level layouts to connect narrative beats, visual clues, and gameplay flow. Contributed story ideation and narrative development as a creative consultant for upcoming episodes.

Game & Narrative Designer · TigerIT / CommChat AGJan 2022 – Jan 2023 · 1 yr 1 mo

Created Jungle Society from scratch: name, original concept, world, narrative direction, and core features for an open-world MMORPG integrated with a metaverse messaging platform. Built factions, world rules, character arcs, and gameplay-facing narrative systems. Produced story content via level expansion and environmental storytelling aligned with progression and mechanics. Led a remote team of Unity developers, VFX artists, and designers to deliver prototypes, demos, and world-building materials.

Game Writer · Lokum GamesJan 2022 – Jan 2024 · 2 yrs 1 mo

Created character names, origins, roles, and narrative framing for Tactical Strike, a game with 5M+ downloads. Co-developed character bios, descriptions, and dialogue with the development team to support stronger identity, tone, and world coherence.

Game Writer · Microsoft Project MalmoJan 2020 – Jan 2022 · 2 yrs 1 mo
Narrative Designer & Game Writer · ZvoidJan 2018 – Jan 2020 · 2 yrs 1 mo
Narrative Designer & Game Writer · Dragon King CreationsJan 2015 – Jan 2018 · 3 yrs 1 mo
Screenwriter, Scriptwriter & Creative Consultant · Film, Television & Media Projects (Freelance)Jan 2012 – Present · 14 yrs 11 mos

Education

MA in Film, TV, and Video Game Storytelling · Belgrade University, Academy of Arts2004 – 2009

Certifications and awards

Pepeo u boji — Feature screenplay awarded full production funding (Film Center Serbia National Competition)2024 – 2026
Climate Capsule — Educational script and dramaturgy contribution (ClimaEurope2 exhibition, Fête de la Science, Paris)2023 – 2026
Secrets of the Grapevine — Team screenwriter (Serbian television drama series)2021 – 2023
Lucida Intervala — First prize (Radio-Television of Serbia contemporary radio drama competition)2015 – 2026

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