I’m a Senior Narrative Designer and Game Writer with 8+ years crafting immersive worlds, characters, dialogue, and interactive experiences across games, film, television, and experimental media. I specialize in developing early concepts, narrative systems, and production-facing documentation, collaborating closely with design, art, production, and engineering teams to deliver cohesive storytelling that aligns with gameplay and progression.
I enjoy guiding cross-functional teams, building open-world storytelling through environmental storytelling, quest and episode framing, and narrative prototyping. I’ve led remote teams to prototype and refine world-building materials, ensuring story logic, tone, and world coherence across multiple projects.
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