I’m a Senior Narrative Designer and Game Writer with 8+ years crafting immersive worlds, characters, dialogue, and interactive experiences across games, film, television, and experimental media. I specialize in developing early concepts, narrative systems, and production-facing documentation, collaborating closely with design, art, production, and engineering teams to deliver cohesive storytelling that aligns with gameplay and progression. I enjoy guiding cross-functional teams, building open-world storytelling through environmental storytelling, quest and episode framing, and narrative prototyping. I’ve led remote teams to prototype and refine world-building materials, ensuring story logic, tone, and world coherence across multiple projects.

Vasja Stankovic

I’m a Senior Narrative Designer and Game Writer with 8+ years crafting immersive worlds, characters, dialogue, and interactive experiences across games, film, television, and experimental media. I specialize in developing early concepts, narrative systems, and production-facing documentation, collaborating closely with design, art, production, and engineering teams to deliver cohesive storytelling that aligns with gameplay and progression. I enjoy guiding cross-functional teams, building open-world storytelling through environmental storytelling, quest and episode framing, and narrative prototyping. I’ve led remote teams to prototype and refine world-building materials, ensuring story logic, tone, and world coherence across multiple projects.

Available to hire

I’m a Senior Narrative Designer and Game Writer with 8+ years crafting immersive worlds, characters, dialogue, and interactive experiences across games, film, television, and experimental media. I specialize in developing early concepts, narrative systems, and production-facing documentation, collaborating closely with design, art, production, and engineering teams to deliver cohesive storytelling that aligns with gameplay and progression.

I enjoy guiding cross-functional teams, building open-world storytelling through environmental storytelling, quest and episode framing, and narrative prototyping. I’ve led remote teams to prototype and refine world-building materials, ensuring story logic, tone, and world coherence across multiple projects.

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Language

Serbian
Fluent
English
Fluent
Portuguese
Beginner
Russian
Beginner

Work Experience

Senior Game & Narrative Designer at TigerIT (CommChat AG)
January 1, 2022 - January 1, 2024
Led narrative and feature development for Jungle Society, an MMORPG concept connected to a metaverse messaging platform. Designed factions, world rules, narrative systems, and character arcs to support a cohesive open-world experience. Built narrative content into level expansion and environmental storytelling, ensuring story logic aligned with progression and mechanics. Led a remote team of Unity developers, VFX artists, and designers in building prototypes, demos, and world-building materials.
Game Writer at Webelinx Games
January 1, 2020 - January 1, 2023
Wrote storylines, characters, and dialogue for three episodes of Rooms & Exits, helping define tone, pacing, and player-facing mystery beats. Collaborated with art and design teams on character sketches and level layouts to align narrative, visual language, and gameplay flow. Served as a creative consultant during story ideation and narrative development for upcoming episodes.
Game Writer at Zvoid
January 1, 2020 - January 1, 2022
Developed character concepts and narrative synopses for Perfect Choice, using in-house tools to design branching dialogue. Strengthened scriptwriting style by suggesting improvements to pacing and tone for future scripts aimed at broader audience appeal. Assisted with 2D character concept design during development.
Game Writer at Lokum Games
January 1, 2022 - January 1, 2024
Created character names, origins, roles, and narrative framing for Tactical Strike, a game with 5M+ downloads. Co-developed character bios, descriptions, and dialogue with the development team to support stronger identity, tone, and world coherence.
Game Writer at Microsoft Project Malmo
January 1, 2017 - January 1, 2020
Developed interactive Minecraft scripts for NPC-player interactions in Microsoft Research scenarios. Improved script templates and tone guidelines and helped onboard freelance writers to maintain dialogue consistency.
Screenwriter, Senior Script Writer & Creative Consultant at Film, TV, and Media Projects
January 1, 2015 - January 1, 2016
Worked across television, film, and exhibition projects, strengthening structure, dialogue, character arcs, and theme. Contributed to award-winning and produced works including Pepeo u boji, Climate Capsule, and Secrets of the Grapevine.

Education

MA in Film, TV, and Video Game Storytelling at Belgrade University, Academy of Arts
January 1, 2004 - January 1, 2009
MA in Film, TV, and Video Game Storytelling at Belgrade University, Academy of Arts
January 1, 2004 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education