Narrative Designer, game writer, and screenwriter with an MA in Film, TV & Video Game Storytelling and 10+ years across games, film, television, and digital media. I develop worlds, characters, dialogue, quests, and interactive narrative structures from early concepts and prototypes through implementation. I specialize in narrative systems, environmental storytelling, and production-facing documentation, collaborating with international teams across design, art, production, and engineering. From full production script development to story design for large-scale mobile and online titles, I focus on tone, pacing, mystery structure, and gameplay-to-story integration.

Vasja Stankovic

Verified

Narrative Designer, game writer, and screenwriter with an MA in Film, TV & Video Game Storytelling and 10+ years across games, film, television, and digital media. I develop worlds, characters, dialogue, quests, and interactive narrative structures from early concepts and prototypes through implementation. I specialize in narrative systems, environmental storytelling, and production-facing documentation, collaborating with international teams across design, art, production, and engineering. From full production script development to story design for large-scale mobile and online titles, I focus on tone, pacing, mystery structure, and gameplay-to-story integration.

Available to hire

Narrative Designer, game writer, and screenwriter with an MA in Film, TV & Video Game Storytelling and 10+ years across games, film, television, and digital media. I develop worlds, characters, dialogue, quests, and interactive narrative structures from early concepts and prototypes through implementation.

I specialize in narrative systems, environmental storytelling, and production-facing documentation, collaborating with international teams across design, art, production, and engineering. From full production script development to story design for large-scale mobile and online titles, I focus on tone, pacing, mystery structure, and gameplay-to-story integration.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Serbian
Fluent
English
Fluent
Portuguese
Intermediate
Russian
Beginner

Work Experience

Narrative Designer & Game Writer at Webelinx Games
January 1, 2023 - January 1, 2024
Wrote storylines, characters, and dialogue for Rooms & Exits (10M+ downloads), shaping tone, pacing, and mystery structure. Partnered with art and design teams on character concepts and level layouts to connect narrative beats, visual clues, and gameplay flow. Contributed story ideation and narrative development as a creative consultant for upcoming episodes.
Game & Narrative Designer at TigerIT / CommChat AG
January 1, 2022 - January 1, 2023
Created Jungle Society from scratch: name, original concept, world, narrative direction, and core features for an open-world MMORPG integrated with a metaverse messaging platform. Built factions, world rules, character arcs, and gameplay-facing narrative systems. Produced story content via level expansion and environmental storytelling aligned with progression and mechanics. Led a remote team of Unity developers, VFX artists, and designers to deliver prototypes, demos, and world-building materials.
Game Writer at Lokum Games
January 1, 2022 - January 1, 2024
Created character names, origins, roles, and narrative framing for Tactical Strike, a game with 5M+ downloads. Co-developed character bios, descriptions, and dialogue with the development team to support stronger identity, tone, and world coherence.
Game Writer at Microsoft Project Malmo
January 1, 2020 - January 1, 2022
Developed interactive Minecraft scenarios and NPC–player exchanges for Microsoft Research, including navigation, problem-solving, and agent-to-player communication. Refined scenario templates and tone guidelines and helped onboard freelance writers to keep dialogue and scenario writing consistent.
Narrative Designer & Game Writer at Zvoid
January 1, 2018 - January 1, 2020
Developed character concepts, narrative synopses, and branching dialogue for The Perfect Choice, an interactive romance game using the studio’s proprietary tools. Reviewed scripts and recommended improvements to pacing, tone, and character voice.
Narrative Designer & Game Writer at Dragon King Creations
January 1, 2015 - January 1, 2018
Developed characters, storylines, scripts, and branching dialogue for Girlfriend Plus, an interactive romance game using Twine. Collaborated with designers on 2D character concepts and contributed additional visual/content design as a creative consultant.
Screenwriter, Scriptwriter & Creative Consultant at Film, Television & Media Projects (Freelance)
January 1, 2012 - Present
Wrote and developed material for film, television, educational media, and exhibition projects from early concepts and treatments through scripts and production revisions. Developed story structure, dialogue, character arcs, pacing, and themes across short- and long-form formats, contributing remotely and on set throughout full production cycles.

Education

MA in Film, TV, and Video Game Storytelling at Belgrade University, Academy of Arts
January 1, 2004 - January 1, 2009

Qualifications

Pepeo u boji — Feature screenplay awarded full production funding (Film Center Serbia National Competition)
January 1, 2024 - August 11, 2026
Climate Capsule — Educational script and dramaturgy contribution (ClimaEurope2 exhibition, Fête de la Science, Paris)
January 1, 2023 - August 11, 2026
Secrets of the Grapevine — Team screenwriter (Serbian television drama series)
January 1, 2021 - January 1, 2023
Lucida Intervala — First prize (Radio-Television of Serbia contemporary radio drama competition)
January 1, 2015 - August 11, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    Minecraft AI learning script: Player-NPC dialogue
    A full dialogue script built within Microsoft’s Project Malmo framework for a Minecraft AI‑learning environment. Featuring Vandross the Vindicator, this piece demonstrates player‑reactive writing, function‑call integration, and character‑driven interaction. Minecraft Microsoft script dialogue AI learning