I’m a Java and Kotlin game developer specializing in 2D game development using LibGDX framework. I build complete gameplay systems from scratch, including player movement, mechanics, NPC interactions, Box2D physics, shaders, dynamic lighting, UI, animation, save systems, game’s core architecture and gameplay features.
Aside from programming, I can also create Pixel Art and 2D Art style that needed for game Assets.
I enjoy writing clean, maintainable code and creating smooth, optimized gameplay experiences for desktop and Android.
I’m available for freelance work involving gameplay programming, prototypes, custom game systems, bug fixing, and performance optimization etc.
I’m not only a game developer, I also develop desktop software for both Windows and Linux.
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