Veselin Yovchev
I’m a software engineer with 8+ years of experience building real-time applications and developer tools, with a strong focus on C#/.NET and Unity.
About
I’m a software engineer with 8+ years of experience building real-time applications and developer tools, with a strong focus on C#/.NET and Unity. I enjoy working across system and graphics programming—optimizing rendering performance, designing efficient pipelines, and shipping features for diverse platforms such as mobile, AR/VR, PC, and WebGL.
I’ve developed and maintained high-traffic Unity products (including the LEGO Avatar Builder experience) and supported connected ecosystems through SDK development, CI/CD, and cloud build pipelines. I’m comfortable collaborating in cross-functional teams and independently delivering improvements, whether that’s custom shaders and GPU optimizations, debugging production issues with analytics tools, or integrating AI-assisted workflows to speed up development.
- 8 years' experience
- Joined September 2026
Skills· 20
Languages
- EnglishFluent
- GermanBeginner
- DanishBeginner
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
- Computers & Electronics
- Education
- Telecommunications
Work experience· 4 roles
Developed and maintained high-traffic Unity applications, including the LEGO Avatar Builder, integrated into native mobile apps, AR/VR, and WebGL/React platform experiences. Built and supported user-facing releases reaching millions of users, and contributed to underlying SDKs powering a connected ecosystem. Used Unity Engine, cloud build, and CI/CD pipelines to streamline continuous asset delivery, build management, and deployment. Improved rendering performance on low-end platforms by up to 4x through custom shaders, GPU optimizations, and rendering pipeline improvements. Used analytics tools (e.g., Sentry, Snowplow) to detect live issues and iteratively improve user journeys.
Developed editor tools, databases, and AI enemy logic using node-based solutions. Improved and integrated visual effects, audio, and animator controller logic to support in-engine gameplay and tool workflows.
Education
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