I’m a game music composer from Uruguay, passionate about creating memorable soundtracks for indie games. I compose original music focused on fantasy, cozy, emotional, and atmospheric experiences, and I’m expanding my skills in interactive audio using Wwise and FMOD. I’m currently looking for freelance, contract, assistant, and junior opportunities where I can collaborate with developers—helping bring games to life through music while continuing to grow as a game audio professional.

Victoria Davila

I’m a game music composer from Uruguay, passionate about creating memorable soundtracks for indie games. I compose original music focused on fantasy, cozy, emotional, and atmospheric experiences, and I’m expanding my skills in interactive audio using Wwise and FMOD. I’m currently looking for freelance, contract, assistant, and junior opportunities where I can collaborate with developers—helping bring games to life through music while continuing to grow as a game audio professional.

Available to hire

I’m a game music composer from Uruguay, passionate about creating memorable soundtracks for indie games. I compose original music focused on fantasy, cozy, emotional, and atmospheric experiences, and I’m expanding my skills in interactive audio using Wwise and FMOD.

I’m currently looking for freelance, contract, assistant, and junior opportunities where I can collaborate with developers—helping bring games to life through music while continuing to grow as a game audio professional.

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Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

Audio Composer – GMTK Game Jam at Starlight Team
July 22, 2026 - July 26, 2026
Composed the complete soundtrack and designed UI and gameplay sound effects for MECHAPOCALYPSE – Fighting on Fumes during the GMTK Game Jam. Collaborated with programmers and artists under a tight development schedule.
Game Audio Composer & Sound Designer at Freelance / Independent
April 1, 2026 - Present
Compose original music and create sound effects for indie games and interactive media. Develop adaptive audio using Wwise and FMOD, produce orchestral, fantasy and chiptune soundtracks, and collaborate with game development teams during game jams and personal projects.

Education

Escuela Universitaria de Música – Universidad de la República at Bachelor's Degree in Composition
March 3, 2025 - December 3, 2029
Focused on composition, orchestration, harmony, instrumentation, and music for audiovisual media
Diploma in Video Game Music at Universidad Tecnológica Nacional (UTN)
April 6, 2026 - December 7, 2026
Music composition, interactive audio, Wwise, FMOD, and game audio production.
Piano & Music Theory at Conservatory of Popular Music
March 7, 2022 - July 13, 2026
Classical piano studies, harmony, music theory, ear training, and composition foundations.
Bachelor's Degree in Music Composition (In Progress) at Universidad Nacional de las Artes
January 1, 2026 - August 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Retro Collection: Chiptune Music Pack

    Collection of original 8-bit inspired tracks designed for indie games. Includes energetic and nostalgic music suitable for platformers, RPGs, retro adventures, and arcade-style projects.
    itch.io:https://www.twine.net/signin

    A Noble End

    Original boss battle theme inspired by metroidvania and action RPG games. Focused on dramatic orchestration, tension, and memorable melodic development for intense gameplay encounters.
    itch.io:https://www.twine.net/signin

    Crown Beneath the Rain

    Emotional orchestral piece inspired by fantasy RPGs, featuring piano and strings. Created to showcase cinematic storytelling, atmosphere, and expressive orchestration suitable for exploration and narrative-driven games.
    itch.io:https://www.twine.net/signin

    MECHAPOCALYPSE – Fighting on Fumes

    Created the complete soundtrack and designed UI and gameplay sound effects for a tactical roguelike developed during the GMTK Game Jam 2026. Implemented a cohesive audio identity under a tight development schedule, collaborating closely with programmers and artists.
    itch.io:https://www.twine.net/signin