Available to hire
Hi, I’m Vladyslav Humennyi, a mobile engineer with 3 years of commercial experience in mobile apps and games. I specialize in Unity, Flutter, and Kotlin, building cross-platform experiences and high-quality software for global markets.
I enjoy creating native and cross-platform solutions, collaborating with diverse teams, and maintaining a pragmatic, user-focused mindset to deliver sustainable software and long-term support.
Language
Ukrainian
Fluent
English
Advanced
Spanish; Castilian
Beginner
Work Experience
Game/mobile engineer at Offroad development
October 1, 2022 - October 12, 2025First commercial experience within outsourcing company. Development of software solutions using Unity, Flutter and Kotlin approved by stakeholders and collaboration with different teams across the globe.
Middle Flutter engineer at Fitofan
June 1, 2025 - October 12, 2025Built and maintained high-quality iOS and Android apps using Flutter in a fast-paced development environment. Led new app releases and continuous updates for existing products, reaching thousands of active users.
SDK/mobile engineer at Bidscube
July 1, 2025 - PresentDesigning and developing multi-platform SDKs for ad monetization, ensuring seamless integration across Android (Kotlin), iOS (Swift), Flutter, and Unity platforms. Focused on performance optimization, compatibility, and developer experience.
Game/Mobile Engineer at Offroad development
October 1, 2022 - October 12, 2025First commercial experience within outsourcing company. Development of software solutions using Unity, Flutter and Kotlin approved by stakeholders and collaboration with different teams across the globe.
Flutter Engineer at Fitofan
June 1, 2025 - October 12, 2025Built and maintained high-quality iOS and Android apps using Flutter in a fast-paced development environment. Led new app releases and continuous updates for existing products, reaching thousands of active users.
SDK/mobile Engineer at Bidscube
July 1, 2025 - PresentDesigning and developing multi-platform SDKs for ad monetization, ensuring seamless integration across Android (Kotlin), iOS (Swift), Flutter, and Unity platforms. Focused on performance optimization, compatibility, and developer experience.
Education
Bachelor's degree in Computer Science at University of Lodz
October 1, 2018 - June 1, 2021Mobile engineering and cloud computing at PJATK
October 1, 2022 - July 1, 2024 at University of Lodz
October 1, 2018 - June 1, 2021 at PJATK
October 1, 2022 - July 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
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