I am a sound designer with 8+ years of experience creating audio for AAA video games and commercial sample libraries. Credits include Dragon's Dogma 2 (Capcom), Delta Force (Tencent), and a Resident Evil remake (Capcom). As a composer I have collaborated with Hypergryph. My project Enzalla has reached 10M+ streams on major streaming platforms. I currently teach Sound Design Foundations at NABA Milano, and I’m looking for my next long-term home to build with a team.

Vincenzo Bellanova

I am a sound designer with 8+ years of experience creating audio for AAA video games and commercial sample libraries. Credits include Dragon's Dogma 2 (Capcom), Delta Force (Tencent), and a Resident Evil remake (Capcom). As a composer I have collaborated with Hypergryph. My project Enzalla has reached 10M+ streams on major streaming platforms. I currently teach Sound Design Foundations at NABA Milano, and I’m looking for my next long-term home to build with a team.

Available to hire

I am a sound designer with 8+ years of experience creating audio for AAA video games and commercial sample libraries.

Credits include Dragon’s Dogma 2 (Capcom), Delta Force (Tencent), and a Resident Evil remake (Capcom). As a composer I have collaborated with Hypergryph. My project Enzalla has reached 10M+ streams on major streaming platforms. I currently teach Sound Design Foundations at NABA Milano, and I’m looking for my next long-term home to build with a team.

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Language

English
Fluent
Italian
Fluent

Work Experience

Lead Sound Designer at Freaky Loops / Famous Audio / Cinetools
January 1, 2016 - Present
Created 100–150 sample libraries spanning music loops, SFX, and cinematic audio content; managed end-to-end production including recording, editing, mixing, mastering, and delivery; occasionally supervised 1–2 junior sound designers on larger library projects.
Sound Designer at NABA Milano
January 1, 2021 - Present
Sound design and asset creation for AAA video game titles. Credits include Dragon's Dogma 2 (Capcom), Delta Force (Tencent), Magic Spells (Wizards of the Coast), unreleased Resident Evil remake (Capcom).
Contract Professor – Sound Design Foundations at NABA Milan
January 1, 2020 - Present
Teach in the Sound Design Foundations course; develop and deliver course content; supervise students and projects.
Lead Sound Designer at Enzalla (Independent / Freelance)
January 1, 2016 - Present
Created 100-150 sample libraries spanning music loops, SFX, and cinematic audio; end-to-end production including recording, editing, mixing, mastering and delivery; supervised 1-2 junior sound designers on larger library projects; produced content for Freaky Loops, Famous Audio and Cine Tools.
Sound Designer at Independent / Freelance
January 1, 2021 - Present
Sound design and asset creation for AAA video game titles; credits include Dragon's Dogma 2 (Capcom), Delta Force (Tencent), and Resident Evil remake (Capcom); collaborated with Hypergryph; Enzalla project reached 10M+ streams.
Contract Professor at SAE Institute
January 1, 2017 - December 31, 2022
Sound Design for Performing Arts course instruction; taught synthesis and sound design concepts.

Education

Cambridge C1 English Diploma at British Institute
January 11, 2030 - January 1, 2019
BA in Italian Literature at University of Milan (Università degli Studi di Milano)
January 11, 2030 - February 26, 2026
BA in Music Production at School of Video Game Audio (Wise) and Unreal Engine
January 11, 2030 - February 26, 2026
Certificate in Sound Design for Performing Arts at SAE Institute
January 1, 2017 - February 26, 2026
Unreal Engine 5 Audio Implementation at School of Video Game Audio (Wise)
January 1, 2023 - February 26, 2026
BA in Italian Literature at Università degli Studi di Milano
January 11, 2030 - February 26, 2026
BA in Music Production at Università degli Studi di Milano
January 11, 2030 - February 26, 2026
Unreal Engine 5 Audio Implementation at School of Video Game Audio Wise and Unreal Engine
January 11, 2030 - February 26, 2026
Sound Design for Performing Arts at SAE Institute
January 11, 2030 - February 26, 2026

Qualifications

Cambridge C1 English Diploma
January 11, 2030 - January 1, 2019
SAE Institute – Sound Design for Performing Arts
January 1, 2017 - February 26, 2026
Unreal Engine 5 – Audio Implementation
January 1, 2023 - February 26, 2026
Unreal Engine 5 Audio Implementation
January 11, 2030 - February 26, 2026
Sound Design for Performing Arts - SAE Institute
January 11, 2030 - February 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet