Vinicius Pim
io UX/UI Designer specializing in mobile-first, conversion-focused design, with proven e-commerce and marketplace experience and accessible, hierarchy-driven interfaces.
About
Check my portfolio at: viniciuspim.github.io
UX/UI Designer specializing in mobile-first, conversion-focused design, with proven e-commerce and marketplace experience and accessible, hierarchy-driven interfaces.
Bridges design and frontend development through collaborative cross-functional work, using Figma component systems, prototypes, and research to improve usability, engagement, and retention.
- 2 years' experience
- Joined July 2026
Skills· 23
Languages
- EnglishFluent
- PortugueseFluent
- Spanish; CastilianBeginner
Industry experience
- Software & Internet
- Gaming
- Retail
- Media & Entertainment
Work experience
Conducted end-to-end UX research and design for a shipped game project (Tectonicus), including player interviews, usability testing, playtest sessions, and iterative improvements based on player feedback. Created wireframes, interactive prototypes, and high-fidelity mockups in Figma for new features and UI/UX optimization. Applied A/B testing methodology to evaluate UI variants and analyze feedback to improve conversion, engagement, and player retention. Collaborated with development on design system components, maintaining consistent visual language across platforms and organizing Figma files for developer handoff.
Collaborated across a 40-person global team to deliver operational excellence by creating training materials and documentation that improved learning outcomes by 65% and strengthened process comprehension. Applied a detail-oriented QA mindset to review workflows, identify improvements, and enhance communication quality by 20%+ through iterative refinements. Produced visual process documentation, FAQs, and case studies to support knowledge sharing and consistency. Recognized as Employee of the Month (July 2024) for collaboration excellence and process improvement.
Performed comprehensive UI/UX testing for unreleased AAA games across PS4, Xbox, Switch, and PC, evaluating interface layout, formatting, and visual consistency. Worked in an Agile environment with three linguistic QA teams, providing design-informed feedback on UI clarity, accessibility, and user interaction flows. Reviewed and recommended improvements to UI text placement and formatting, using HTML to validate and adjust text strings for optimal visual presentation. Delivered quality results ahead of schedule across 4+ AAA titles, demonstrating attention to detail and user-centered evaluation.
Education
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