Virgilio Lora Chaviano

Available to hire

Procedural 3D specialist with 10+ years of production experience in Houdini, VFX, and pipeline development.

About

Procedural 3D specialist with 10+ years of production experience in Houdini, VFX, and pipeline development. Co-founder of Nodal Creative Studio with credits in feature films, TV series, and international concert visuals. Currently focused on hybrid procedural-AI workflows and real-time Unreal integration. Software Engineering background. Bilingual: English + Spanish.

  • Joined February 2026

Skills· 2

Languages

  • EnglishFluent
  • Spanish; CastilianFluent

Industry experience

  • Media & Entertainment
  • Software & Internet
  • Professional Services

Projects · 1

Houdini Technical Artist & AI Creative Technologist specializing in procedural systems, VFX simulation, USD pipelines, and AI-augmented workflows. This reel showcases work including: Houdini FX simulations (particles, fluids, procedural geometry) Camera-tracked compositing shots Procedural asset development with USD/Solaris AI-assisted render pipelines (ComfyUI + ControlNet) Unreal Engine 5 real-time environments Available for freelance projects, pipeline consulting, and technical art roles. Contact: milvilai.com | virgiliolorachaviano.com houdini vfx proceduralart usd unrealengine technicalartist simulation 3dart aiart comfyui motiongraphics cgi

  • Visual Effects Artist

Work experience

Technical Development & Research · IndependentJan 2024 – Present · 2 yrs 11 mos

Focused on research and prototyping of hybrid procedural and AI-assisted workflows for visual effects and creative systems, building experimental frameworks for various technical advancements.

Co-Founder & Technical Director · Nodal Creative StudioJan 2015 – Present · 11 yrs 11 mos

Co-founded an independent visual effects studio focused on procedural animation, simulation, and technical pipeline development. I designed and deployed complex Houdini-based systems using PDG, VEX, and Python to automate large-scale tasks while preserving creative control. Developed a fully procedural bullet-impact and material-response system for a TV series, contributed to feature films and concert visuals, and managed a technical team on projects involving synthetic image generation.

Software Engineer · National InstitutionMar 2005 – Nov 2010 · 5 yrs 9 mos

Designed and deployed IT infrastructure and distributed systems for regional offices across Cuba. Developed distributed database solutions and delivered nationwide technical training.

Education

Software Engineering · University of Computer Science (UCI) & University of Havana2004 – 2008
Software Engineering · University of Computer Science (UCI) & University of Havana2004 – 2008

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