Vivek Tangudu
I’m Vivek Tangudu, a C++ Software Engineer focused on building high-performance, low-latency systems for real-time streaming and concurrent workloads.
About
I’m Vivek Tangudu, a C++ Software Engineer focused on building high-performance, low-latency systems for real-time streaming and concurrent workloads. With about 1.5 years of experience, I design and optimize Linux-based software that handles demanding real-time pipelines—from zero-copy networking concepts to multithreaded resource management.
I enjoy tackling performance bottlenecks end-to-end by using profiling and debugging tools (like GDB and CPU/memory analysis) and by refining protocols for deterministic behavior. I’ve also worked on practical integrations such as ONVIF-compliant communication and have built supporting SDK/emulator tools to improve testing workflows across Linux and Windows.
- 1 year's experience
- Joined October 2026
Industry experience
- Telecommunications
- Computers & Electronics
- Software & Internet
- Media & Entertainment
Work experience
Designed and implemented high-performance C++ components for a real-time 4K image-streaming system using a modular, multi-threaded architecture. Built a custom zero-copy streaming protocol that shares a DMA buffer between camera and networking layers to minimize intermediate copies and reduce end-to-end latency. Reduced latency by 25% and decreased memory consumption by replacing per-frame allocations with persistent zero-copy frame buffers. Diagnosed bottlenecks using packet inspection, GDB debugging, and CPU/memory profiling across the capture-to-network pipeline. Implemented ONVIF-compliant communication using SOAP/XML for discovery and configuration, and built a backend-switching abstraction layer with controlled shutdown and re-initialization to keep the control plane stable.
Developed a cross-platform gimbal–camera emulator and SDK in C++ to support integration and testing on Linux and Windows. Re-engineered the client-to-gimbal command path to sub-10 ms latency using a priority-queue scheduler that preempts latency-critical commands. Performed protocol debugging and integration testing to validate communication between the emulator, SDK, and hardware devices across both operating systems.
Education
Certifications and awards
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