I'm Annabelle, a 3D modeler and concept artist with a passion for bringing characters to life through thoughtful design and solid 3D execution. I design 2D character concepts and transform them into polished 3D assets, collaborating closely with art teams to refine models based on client feedback. Currently with Studio Toki, I specialize in Maya, Blender, ZBrush, and Substance Painter, and I'm always eager to learn new tools and methods to deliver high-quality visuals for games and interactive media.

Annabelle Au

I'm Annabelle, a 3D modeler and concept artist with a passion for bringing characters to life through thoughtful design and solid 3D execution. I design 2D character concepts and transform them into polished 3D assets, collaborating closely with art teams to refine models based on client feedback. Currently with Studio Toki, I specialize in Maya, Blender, ZBrush, and Substance Painter, and I'm always eager to learn new tools and methods to deliver high-quality visuals for games and interactive media.

Available to hire

I’m Annabelle, a 3D modeler and concept artist with a passion for bringing characters to life through thoughtful design and solid 3D execution. I design 2D character concepts and transform them into polished 3D assets, collaborating closely with art teams to refine models based on client feedback.

Currently with Studio Toki, I specialize in Maya, Blender, ZBrush, and Substance Painter, and I’m always eager to learn new tools and methods to deliver high-quality visuals for games and interactive media.

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Language

English
Fluent

Work Experience

3D Modeler at Studio Toki
December 1, 2019 - Present
Designed 2D character concept art; displaying turnaround of character, various different iterations of clothing, faces, etc. Receive feedback from clients on what they want changed to proceed further with the character creation. Create 3D assets or characters following the art style if given and UV/Texturing model(s). Establish communication with art team to give or receive feedback to review and refine high-quality high, mid or low poly models or assets to clients.
3D Modeler at Studio Toki
September 1, 2019 - November 1, 2020
Designed 2D character concept art; displaying turnaround of character, various different iterations of clothing, faces, etc. Receive feedback from clients on what they want changed to proceed further with the character creation. Create 3D assets or characters following the art style if given and UV/Texturing model(s). Establish communication with art team to give or receive feedback to review and refine high-quality high, mid or low poly models or assets to clients.

Education

Diploma at Vancouver Art Institute of Media Arts (VanArts)
March 1, 2019 - February 1, 2020
Certificate at New Media Communications
August 1, 2015 - May 1, 2016
Diploma at High School Diploma (F.W. Johnson Collegiate)
August 1, 2007 - June 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming