Hi, I’m Vlad Kovalov, a 3D artist with 8+ years of experience in real-time production for games and interactive environments. I specialize in end-to-end 3D pipelines, including modeling, PBR texturing, lighting, rigging, animation setup, and engine integration in Unreal Engine and Unity.
I thrive in collaborative, distributed teams and am committed to delivering clean, production-ready assets that meet tight schedules. I hold Autodesk certifications for 3ds Max, Maya, and AutoCAD, and earned a Master’s degree in Energy Management and Systems Technology from Odessa State Academy. I work in English, Russian, and Ukrainian, and I’m always eager to take on challenging projects in gaming and interactive media.
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Creating and preparing 3D models for printing — from scratch or by cleaning and fixing existing files.
Work includes sculpting models from the ground up, as well as optimizing and repairing meshes for proper 3D printing: fixing geometry issues, making models watertight, adjusting thickness, and preparing files so they print correctly without errors.
Experience ranges from small objects like keychains and miniatures to large-scale pieces, including characters up to 2–3 meters tall.
Examples of finished work can be found in the portfolio (see photos).
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