Hi, I’m Vlad Kovalov, a 3D artist with 8+ years of experience in real-time production for games and interactive environments. I specialize in end-to-end 3D pipelines, including modeling, PBR texturing, lighting, rigging, animation setup, and engine integration in Unreal Engine and Unity. I thrive in collaborative, distributed teams and am committed to delivering clean, production-ready assets that meet tight schedules. I hold Autodesk certifications for 3ds Max, Maya, and AutoCAD, and earned a Master’s degree in Energy Management and Systems Technology from Odessa State Academy. I work in English, Russian, and Ukrainian, and I’m always eager to take on challenging projects in gaming and interactive media.

VLAD KOVALOV

Hi, I’m Vlad Kovalov, a 3D artist with 8+ years of experience in real-time production for games and interactive environments. I specialize in end-to-end 3D pipelines, including modeling, PBR texturing, lighting, rigging, animation setup, and engine integration in Unreal Engine and Unity. I thrive in collaborative, distributed teams and am committed to delivering clean, production-ready assets that meet tight schedules. I hold Autodesk certifications for 3ds Max, Maya, and AutoCAD, and earned a Master’s degree in Energy Management and Systems Technology from Odessa State Academy. I work in English, Russian, and Ukrainian, and I’m always eager to take on challenging projects in gaming and interactive media.

Available to hire

Hi, I’m Vlad Kovalov, a 3D artist with 8+ years of experience in real-time production for games and interactive environments. I specialize in end-to-end 3D pipelines, including modeling, PBR texturing, lighting, rigging, animation setup, and engine integration in Unreal Engine and Unity.

I thrive in collaborative, distributed teams and am committed to delivering clean, production-ready assets that meet tight schedules. I hold Autodesk certifications for 3ds Max, Maya, and AutoCAD, and earned a Master’s degree in Energy Management and Systems Technology from Odessa State Academy. I work in English, Russian, and Ukrainian, and I’m always eager to take on challenging projects in gaming and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
German
Beginner
Ukrainian
Fluent
Russian
Fluent

Work Experience

3D Environment Artist at FlightForce4
January 1, 2022 - January 1, 2024
Created and optimized game environments and assets for Unreal Engine 5, ensuring clean topology, PBR consistency, and engine-ready integration. Collaborated with technical teams on asset validation and scene assembly, contributing to stable builds and reduced integration delays.
3D Environment & Scene Artist at Lock Paper Scissors
January 1, 2023 - Present
Produced and refined 3D scenes across multiple game levels, focused on environment modeling, asset polish, lighting setup, and scene optimization to support a Steam release.
3D Environment Artist at Chillville
January 1, 2021 - January 1, 2022
Built and integrated environment assets for an interactive 3D game. Ensured performance optimization, proper LOD structure, and real-time rendering quality across multiple gameplay builds.
3D Asset Artist at Lion Pride Club
January 1, 2021 - January 1, 2022
Created modular 3D assets for projects at Lion Pride Club.
3D Character & Environment Artist at Freelance (Fiverr)
January 1, 2016 - January 1, 2021
Delivered full-cycle 3D production for games and 3D printing, including high/low poly modeling, retopology, UV mapping, texture baking, PBR texturing, rigging, and engine integration in Unreal and Unity.
3D Motion & Scene Artist at CCM Health
January 1, 2018 - January 1, 2019
Created complete 3D promotional scenes rendered in Unreal Engine. Built characters, handled animation setup in Maya/iClone, and managed lighting, camera composition, and final renders.

Education

Master’s Degree in Energy Management and Systems Technology at Odessa State Academy of Civil Engineering and Architecture
January 1, 2009 - January 1, 2014

Qualifications

Autodesk 3ds Max Professional
November 1, 2016 - March 27, 2026
Autodesk Maya
April 1, 2017 - March 27, 2026
Autodesk AutoCAD
November 1, 2016 - March 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper 3D Printing

    Creating and preparing 3D models for printing — from scratch or by cleaning and fixing existing files.

    Work includes sculpting models from the ground up, as well as optimizing and repairing meshes for proper 3D printing: fixing geometry issues, making models watertight, adjusting thickness, and preparing files so they print correctly without errors.

    Experience ranges from small objects like keychains and miniatures to large-scale pieces, including characters up to 2–3 meters tall.

    Examples of finished work can be found in the portfolio (see photos).