Available to hire
Hi, I’m Alessandro, a 25-year-old game developer with a passion for gaming. I love turning creative ideas into playable experiences, and I enjoy building gameplay systems, prototyping in Unreal Engine 5, and writing clean, maintainable code.
When I’m not coding, I’m into music and Japanese culture, and those interests often inspire my approach to timing, rhythm, and storytelling. I’m a collaborative, friendly teammate who learns quickly and takes pride in shipping polished features that players remember.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Italian
Fluent
English
Advanced
Work Experience
Dungeon Generator - System Programmer at Independent / Freelance
March 1, 2025 - September 1, 2025Designed and implemented procedural generation for 2D/3D dungeons in Unreal Engine 5 Blueprint. Created all 2D artwork and 3D models, and integrated a Wave Collapse-based generation algorithm with a seed-based probability system and customization options before generation.
Gameplay Programmer / System Programmer at Independent / Freelance
November 1, 2024 - July 1, 2025Worked on Roguelite FPS project using Unreal Engine 5 (Blueprint/C++). Built UI and gameplay systems for menus and shops, implemented procedural map generation for level selection, and developed a spawn system to balance shop spawn rates with an incremental difficulty framework.
Roguelike Tower Defense - System / Gameplay Programmer at Independent / Freelance
October 1, 2023 - July 1, 2024Created UI and gameplay systems for a Roguelike Tower Defense game in Unreal Engine 5 (Blueprint/C++). Implemented 2D/3D procedural map generation, and balance-related spawning/difficulty features.
Game Programmer at Roguelite FPS Project
November 1, 2024 - July 1, 2025Developed Roguelite FPS prototype using Unreal Engine 5 (Blueprint/C++) with procedural map generation and seed-based probability manipulation; implemented UI for shops, game menus, and gameplay balancing; contributed to system-wide design and gameplay programming.
Game Programmer at Roguelike Tower Defense Project
October 1, 2023 - July 1, 2024Built UI and code for the game menus and shops; implemented procedural map generation for level selection; developed a spawn system to balance shop spawn rate across the map.
System Programmer / Solo Developer at Dungeon Generator
March 1, 2025 - September 1, 2025Designed and created all 2D images and 3D models; implemented Wave Collapse Function algorithm for procedural generation; integrated a seed-based probability system; added customization options before dungeon generation; worked with Unreal Engine 5.
Education
Diploma in Applied Science at Liceo Scientifico Statale 'A. Gramsci' Ivrea (TO)
January 1, 2013 - January 1, 2018Game Programming Degree at Event Horizon School, Turin
January 1, 2022 - January 1, 2025Diploma in Applied Science at Liceo Scientifico Statale A. Gramsci, Ivrea
January 1, 2013 - January 1, 2018Qualifications
Diploma in Applied Science
January 1, 2013 - January 1, 2018Game Programming Degree
January 1, 2022 - January 1, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Turin today.