3D Artist and Unreal Engine Designer/Developer with experience in real-time environments, character and asset creation, virtual production, VR, and interactive projects. I combine strong artistic skills with technical knowledge of Unreal Engine and Blueprints, allowing me to take projects from concept through to a polished, functional result.
My background also includes graphic design and visual communication, giving me a strong eye for composition, colour, branding, and presentation. I enjoy working across both creative and technical challenges, whether that means building game-ready assets, creating immersive environments, developing gameplay systems, or solving technical problems in Unreal Engine.
I’m adaptable, detail-oriented, and comfortable working independently as well as collaborating with a team. I’m always looking for projects where I can bring together 3D art, design, and real-time technology.
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