I’m William C. McKechnie, a Senior Audio Specialist delivering high-stakes sound design, cinematic mixing, and post-production for global brands including Microsoft, Tencent, and LEGO. I hold a Master’s degree with Merit in Sound for the Moving Image from the Glasgow School of Art and partner with elite creative production agencies to lead the audio vision and manage the entire linear audio pipeline.
I specialize in turning complex briefs into immersive, broadcast-ready sonic experiences for AAA game trailers, animation, immersive installations, CGI marketing campaigns, and global virtual production broadcasts. I thrive on collaborating with world-class teams to translate creative briefs into sonic storytelling that elevates the project.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Big Farmer (Keywords Studios)
2023 - Present
Serve as a primary external audio lead for Big Farmer’s high-end cinematics, VFX, and virtual production studio. Manage the entire linear audio pipeline for complex in-engine cinematics, live global broadcast events, and permanently installed multi-zone spatial audio heritage experiences.
Key Project Highlights:
Tencent (Level Infinite Showcase): Lead Audio Engineer for the massive global virtual production broadcast. Delivered the full technical audio mix and final 5.1 surround sound masters for a live stream reaching 1M+ concurrent viewers.
Redhills: Durham Miners’ Hall and Pitman’s Cinema (Permanent Immersive Installations): Executed advanced creative sound design and multi-channel spatial audio mixing for a landmark heritage renovation. Personally traveled on-site to conduct acoustic room tuning and final system commissioning, leveraging an extensive background in large-scale live sound engineering to ensure the final surround mix translated perfectly within the historic, highly reverberant space.
Collaborating closely with engine experts, CGI artists, and producers to ensure linear audio deliverables perfectly complement cutting-edge virtual production and site-specific spatial audio setups.
WildBrain Spark
2022
Provided broadcast-ready audio post-production, sound design, music editing and final dialogue mixing for globally recognized children’s animation IPs, including official LEGO: Billy Bricks and Polly Pocket digital network campaigns.
TrailerFarm (Keywords Studios)
2021 - Present
Act as a key audio partner for TrailerFarm’s award-winning game marketing collective, managing end-to-end audio post-production, high-impact sound design, and final mixing for AAA trailers and publisher campaigns.
Key Campaign Highlights:
Microsoft (Simplygon GDC Immersive Campaigns): Sound Designer and Composer, defining the core sonic identity, original hybrid score and final master for Microsoft’s industry‑standard 3D optimization software showcase. Full audio pipeline from concept to completion, including robot vocalization synthesis and VO clean-up.
AAA Trailer Mixes: Headed cinematic sound design, dialogue editing, and final theatrical/stereo mixes for major titles including Evil Dead: The Game (Saber Interactive), Greedfall 2 (Nacon), and Orcs Must Die! Deathtrap (Robot Entertainment).
Formulate custom sonic profiles under tight turnarounds, balancing heavy music editing, stylized sound effects design, and crisp dialogue delivery for global publisher specs.
Hire a Sound Designer
We have the best sound designer experts on Twine. Hire a sound designer in Glasgow today.