I'm William C. McKechnie, a Senior Audio Specialist delivering high-stakes sound design, cinematic mixing, and post-production for global brands including Microsoft, Tencent, and LEGO. I hold a Master’s degree with Merit in Sound for the Moving Image from the Glasgow School of Art and partner with elite creative production agencies to lead the audio vision and manage the entire linear audio pipeline. I specialize in turning complex briefs into immersive, broadcast-ready sonic experiences for AAA game trailers, animation, immersive installations, CGI marketing campaigns, and global virtual production broadcasts. I thrive on collaborating with world-class teams to translate creative briefs into sonic storytelling that elevates the project.

William C. McKechnie

I'm William C. McKechnie, a Senior Audio Specialist delivering high-stakes sound design, cinematic mixing, and post-production for global brands including Microsoft, Tencent, and LEGO. I hold a Master’s degree with Merit in Sound for the Moving Image from the Glasgow School of Art and partner with elite creative production agencies to lead the audio vision and manage the entire linear audio pipeline. I specialize in turning complex briefs into immersive, broadcast-ready sonic experiences for AAA game trailers, animation, immersive installations, CGI marketing campaigns, and global virtual production broadcasts. I thrive on collaborating with world-class teams to translate creative briefs into sonic storytelling that elevates the project.

Available to hire

I’m William C. McKechnie, a Senior Audio Specialist delivering high-stakes sound design, cinematic mixing, and post-production for global brands including Microsoft, Tencent, and LEGO. I hold a Master’s degree with Merit in Sound for the Moving Image from the Glasgow School of Art and partner with elite creative production agencies to lead the audio vision and manage the entire linear audio pipeline.

I specialize in turning complex briefs into immersive, broadcast-ready sonic experiences for AAA game trailers, animation, immersive installations, CGI marketing campaigns, and global virtual production broadcasts. I thrive on collaborating with world-class teams to translate creative briefs into sonic storytelling that elevates the project.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Lead Sound Designer & Dubbing Mixer (Contract) at BIG FARMER (Keywords Studios)
February 1, 2023 - Present
Lead external audio for complex post-production pipelines, multi-channel sound design, and on-site mixing workflows for global tech showcases and permanent immersive installations. Tencent (Level Infinite Showcase): Lead Sound Designer & Dubbing Mixer for a high-profile global virtual production live broadcast in 5.1 surround, managing technical audio mix and final localized multi-track masters for a showcase reaching over 1 million concurrent viewers. Redhills: Durham Miners’ Hall & Pit Cinema: Spearheaded cinematic multi-channel sound designs for two installations at a multimillion-pound heritage restoration, conducting on-site acoustic room tuning and loudspeaker system commissioning to ensure pristine translation inside a historic, highly reverberant 3D acoustic space.
Senior Lead Sound Designer & Dubbing Mixer (Contract) at THE TRAILERFARM (Keywords Studios)
February 1, 2021 - Present
Lead audio production end-to-end, including high-impact sound design, dialogue & music editing, audio post-production, localization versioning and final theatrical marketing mixes for major AAA publishers. Microsoft (Simplygon Campaigns): Sound Designer and Composer, defining the core sonic identity for Microsoft’s industry-standard 3D optimization software showcase. Full audio pipeline from concept to completion, including VO processing and final master. AAA Cinematic Trailer Portfolio: Full audio pipeline delivering stylized sound design, music & dialogue edits, local versioning, and loudness-compliant mastering for major campaigns, including Evil Dead: The Game (Saber Interactive), Greedfall 2: The Dying World (Nacon), TMNT: Splintered Fate (Super Evil Megacorp), and Orcs Must Die! Deathtrap (Robot Entertainment).
Senior Freelance Sound Designer & Audio Post Specialist at SOURCE AUDIOWORKS
August 1, 2016 - Present
Operate a premium independent remote studio facility providing full-pipeline linear audio solutions, custom asset creation, and surround sound mixes for international commercial media, independent film, and game developers. Animation IP Portfolio (WildBrain Spark Contract): Delivered high-end sound design, edit and final broadcast mixes for LEGO: Billy Bricks and Polly Pocket. Advanced Dialogue Restoration: multi-layered RX Advanced spectral repair protocols to salvage damaged production audio, remove complex environmental noise floors, and isolate problematic dialogue tracks. Loudness Compliance: Author, mix, and master final assets adhering strictly to regional broadcast specifications, including European EBU R128 and American ATSC A/85 standards.
Senior Live Sound Engineer / Front of House at THE ARCHES GLASGOW
October 1, 2009 - July 31, 2015
Commanded front-of-house mixing, multi-track capture, and signal-flow routing architectures for complex, high-pressure international concert tours and multi-disciplinary theatrical installations.

Education

MDES in SOUND FOR THE MOVING IMAGE (WITH MERIT) at Glasgow School of Art
January 1, 2015 - January 1, 2016

Qualifications

SVQ 3 Professional Qualification
January 11, 2030 - June 1, 2026
Safety Passport Alliance (SPA) Production Passport
January 11, 2030 - June 1, 2026
Portable Appliance Testing (PAT) Certified
January 11, 2030 - June 1, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services
    paper Senior Lead Sound Designer & Dubbing Mixer

    Big Farmer (Keywords Studios)
    2023 - Present

    Serve as a primary external audio lead for Big Farmer’s high-end cinematics, VFX, and virtual production studio. Manage the entire linear audio pipeline for complex in-engine cinematics, live global broadcast events, and permanently installed multi-zone spatial audio heritage experiences.

    Key Project Highlights:

    Tencent (Level Infinite Showcase): Lead Audio Engineer for the massive global virtual production broadcast. Delivered the full technical audio mix and final 5.1 surround sound masters for a live stream reaching 1M+ concurrent viewers.

    Redhills: Durham Miners’ Hall and Pitman’s Cinema (Permanent Immersive Installations): Executed advanced creative sound design and multi-channel spatial audio mixing for a landmark heritage renovation. Personally traveled on-site to conduct acoustic room tuning and final system commissioning, leveraging an extensive background in large-scale live sound engineering to ensure the final surround mix translated perfectly within the historic, highly reverberant space.

    Collaborating closely with engine experts, CGI artists, and producers to ensure linear audio deliverables perfectly complement cutting-edge virtual production and site-specific spatial audio setups.

    paper Senior Lead Sound Designer & Mixer

    TrailerFarm (Keywords Studios)
    2021 - Present

    Act as a key audio partner for TrailerFarm’s award-winning game marketing collective, managing end-to-end audio post-production, high-impact sound design, and final mixing for AAA trailers and publisher campaigns.

    Key Campaign Highlights:

    Microsoft (Simplygon GDC Immersive Campaigns): Sound Designer and Composer, defining the core sonic identity, original hybrid score and final master for Microsoft’s industry‑standard 3D optimization software showcase. Full audio pipeline from concept to completion, including robot vocalization synthesis and VO clean-up.

    AAA Trailer Mixes: Headed cinematic sound design, dialogue editing, and final theatrical/stereo mixes for major titles including Evil Dead: The Game (Saber Interactive), Greedfall 2 (Nacon), and Orcs Must Die! Deathtrap (Robot Entertainment).

    Formulate custom sonic profiles under tight turnarounds, balancing heavy music editing, stylized sound effects design, and crisp dialogue delivery for global publisher specs.