Hi! I'm Wojciech Boś, a senior concept artist and visual development specialist with over 12 years of experience crafting cinematic worlds for games, film, and advertising. I focus on realistic storytelling, mood, and atmosphere, turning ideas into coherent visual languages that enhance narrative and gameplay. I thrive on collaboration with international teams, art directors, and 3D departments across time zones. I'm passionate about continuous improvement, innovation, and mentoring younger artists, pushing creative boundaries while delivering production-ready concepts.

Wojciech Boś

Hi! I'm Wojciech Boś, a senior concept artist and visual development specialist with over 12 years of experience crafting cinematic worlds for games, film, and advertising. I focus on realistic storytelling, mood, and atmosphere, turning ideas into coherent visual languages that enhance narrative and gameplay. I thrive on collaboration with international teams, art directors, and 3D departments across time zones. I'm passionate about continuous improvement, innovation, and mentoring younger artists, pushing creative boundaries while delivering production-ready concepts.

Available to hire

Hi! I’m Wojciech Boś, a senior concept artist and visual development specialist with over 12 years of experience crafting cinematic worlds for games, film, and advertising. I focus on realistic storytelling, mood, and atmosphere, turning ideas into coherent visual languages that enhance narrative and gameplay.

I thrive on collaboration with international teams, art directors, and 3D departments across time zones. I’m passionate about continuous improvement, innovation, and mentoring younger artists, pushing creative boundaries while delivering production-ready concepts.

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Language

Polish
Fluent
English
Advanced

Work Experience

Concept Artist, Sculptor at Gruby Entertainment
June 1, 2025 - June 1, 2025
Designed the main player vehicle, its mechanical frame, and customization options. Created supporting environments, devices, and props integrated with gameplay systems. Collaborated with designers and technical artists to ensure production feasibility. Produced detailed concept sheets, model references, and visual benchmarks. Created cinematic concepts, storyboards, and previsualizations for game trailers and commercials. Worked closely with directors to define camera language and emotional tone. Produced 3D blockouts and sculpted assets for cinematic lighting and layout studies.
Concept Artist, 2D Generalist at Synergy IT
June 1, 2014 - June 1, 2014
Erasmus Exchange Program, Glass Department Fenomenarium Art School Workshops: Storyboard, Environment Design, Vehicle Design, Dark Fantasy, Creature Design; participated in advanced environment design sessions and ZBrush workshops (with Krzysztof Gryzka).

Education

Erasmus Exchange Program, Glass Department at Anadolu University
January 11, 2030 - October 27, 2025
Workshops: Storyboard, Environment Design, Vehicle Design, Dark Fantasy, Creature Design at Fenomenarium Art School
January 11, 2030 - October 27, 2025
Advanced Environment Design at Focal Point School
January 11, 2030 - October 27, 2025
ZBrush Workshops at M4G Seminars
January 11, 2030 - October 27, 2025
Lecturer Program / On-Air Identity Design (DSW University) at DSW University
January 11, 2030 - October 27, 2025
Erasmus Exchange Program at Anadolu University
June 1, 2013 - June 1, 2014
Workshop at Fenomenarium Art School
January 11, 2030 - November 2, 2025
Advanced Environment Design at Focal Point School
January 11, 2030 - November 2, 2025
ZBrush Workshops at M4G Seminars
January 11, 2030 - November 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet