Hi, I’m Wei Liang Lee. I started my career as a Unity developer, building interactive experiences and crafting engaging user interfaces. I bring game-inspired thinking to user-centered product design, with strengths in prototyping, research, and visual design, and I have experience designing fintech apps, coordinating cross-border teams, and creating scalable design systems.

Wei Liang Lee

Hi, I’m Wei Liang Lee. I started my career as a Unity developer, building interactive experiences and crafting engaging user interfaces. I bring game-inspired thinking to user-centered product design, with strengths in prototyping, research, and visual design, and I have experience designing fintech apps, coordinating cross-border teams, and creating scalable design systems.

Available to hire

Hi, I’m Wei Liang Lee. I started my career as a Unity developer, building interactive experiences and crafting engaging user interfaces.

I bring game-inspired thinking to user-centered product design, with strengths in prototyping, research, and visual design, and I have experience designing fintech apps, coordinating cross-border teams, and creating scalable design systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Product Designer (Independent Project) at Axora - Fintech Banking App
October 1, 2025 - October 1, 2025
Created a comprehensive Figma design system aligned with professional UI standards and accessibility guidelines. Leveraged AI-assisted design tools to accelerate ideation and enhance workflow efficiency. Designed a gamified mobile banking experience emphasising personalization, engagement, and intelligent interaction. Conducted competitive analysis of leading digital banking apps in Singapore and synthesized insights from industry case studies.
Client Engineer - Game Development at Firerock Capital Ptd Ltd
June 1, 2023 - August 15, 2025
- Bridged the gap between design and tech by helping programmers understand design intent and guiding designers through technical constraints. - Supported UI/UX design to ensure visuals are consistent and streamlined for users. = Designed and implemented extensible systems to support future development needs and ease of maintainability. - Coordinated cross-border team efforts with team members from China to ensure smooth development.

Education

Bachelor of Arts in Game Design at Digi Pen Institute of Technology (SIT)
January 1, 2019 - January 1, 2023
Bachelor of Arts in Game Design at Nanyang Polytechnic
January 1, 2017 - January 1, 2018
Bachelor of Arts in Game Design at Nanyang Polytechnic
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Financial Services, Gaming, Software & Internet