Available to hire
I’m Wesley Agro, a Broadcast Engineer, animator, and shader/modeling focused developer based in Tillsonburg, Ontario. I enjoy building reliable tools and real-time experiences for live esports production, collaborating with developers and artists to deliver high-quality results in a remote environment.
In my recent work, I’ve shipped projects that highlight my Unity expertise—custom shaders, procedural animation, multiplayer systems, and real-time texture painting—along with building my own casual art software. I’m also grounded in animation and 3D fundamentals from Conestoga College, and I bring a communication-first, dependable approach to teamwork and problem solving.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Javanese
Intermediate
Work Experience
Broadcast Engineer at Loadscreen
January 1, 2026 - PresentJoined Loadscreen as a Broadcast Engineer in a remote role, working with developers and artists to deliver industry-standard tools for live esports productions. Focus areas include supporting production workflows, collaborating across disciplines, and contributing to technical deliverables for real-time/interactive broadcast environments.
Developer (Under Construction) at Independent Project (Under Construction)
June 1, 2025 - January 1, 2026Built a self-made mobile/browser art program about cutting into layers of construction paper. Combined technical implementation with an approachable creative workflow to deliver a casual, interactive art experience.
Developer / Project Creator (Under Construction) at Self-made project
June 1, 2025 - January 1, 2026Developed Under Construction, a casual mobile/browser art program about cutting into layers of construction paper. The project reflects both technical implementation and artistic direction, translating a physical concept into interactive software.
Desk-to-Desktop Middleware Developer (MID AS) at Independent Project (MID AS)
September 1, 2023 - May 1, 2025Developed MID AS and accompanying developer videos showcasing Unity Engine skills including custom shaders, procedural animation, multiplayer systems, and real-time texture painting. Focused on creating a polished, multi-feature real-time experience.
Developer / Project Creator (MIDAS) at Self-made project
September 1, 2023 - May 1, 2025Created MIDAS and accompanying developer videos as a Unity-focused showcase project demonstrating custom shaders, procedural animation, multiplayer systems, and real-time texture painting. Built and iterated on gameplay/tooling elements to demonstrate versatility across Unity engineering and real-time graphics workflows.
Education
Animation at Conestoga College
September 1, 2019 - June 1, 2021Animation at Conestoga College
September 1, 2019 - June 30, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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