I’m Wesley Agro, a Broadcast Engineer, animator, and shader/modeling focused developer based in Tillsonburg, Ontario. I enjoy building reliable tools and real-time experiences for live esports production, collaborating with developers and artists to deliver high-quality results in a remote environment. In my recent work, I’ve shipped projects that highlight my Unity expertise—custom shaders, procedural animation, multiplayer systems, and real-time texture painting—along with building my own casual art software. I’m also grounded in animation and 3D fundamentals from Conestoga College, and I bring a communication-first, dependable approach to teamwork and problem solving.…

Wesley Agro

I’m Wesley Agro, a Broadcast Engineer, animator, and shader/modeling focused developer based in Tillsonburg, Ontario. I enjoy building reliable tools and real-time experiences for live esports production, collaborating with developers and artists to deliver high-quality results in a remote environment. In my recent work, I’ve shipped projects that highlight my Unity expertise—custom shaders, procedural animation, multiplayer systems, and real-time texture painting—along with building my own casual art software. I’m also grounded in animation and 3D fundamentals from Conestoga College, and I bring a communication-first, dependable approach to teamwork and problem solving.…

Available to hire

I’m Wesley Agro, a Broadcast Engineer, animator, and shader/modeling focused developer based in Tillsonburg, Ontario. I enjoy building reliable tools and real-time experiences for live esports production, collaborating with developers and artists to deliver high-quality results in a remote environment.

In my recent work, I’ve shipped projects that highlight my Unity expertise—custom shaders, procedural animation, multiplayer systems, and real-time texture painting—along with building my own casual art software. I’m also grounded in animation and 3D fundamentals from Conestoga College, and I bring a communication-first, dependable approach to teamwork and problem solving.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Intermediate
Javanese
Intermediate

Work Experience

Broadcast Engineer at Loadscreen
January 1, 2026 - Present
Joined Loadscreen as a Broadcast Engineer in a remote role, working with developers and artists to deliver industry-standard tools for live esports productions. Focus areas include supporting production workflows, collaborating across disciplines, and contributing to technical deliverables for real-time/interactive broadcast environments.
Developer (Under Construction) at Independent Project (Under Construction)
June 1, 2025 - January 1, 2026
Built a self-made mobile/browser art program about cutting into layers of construction paper. Combined technical implementation with an approachable creative workflow to deliver a casual, interactive art experience.
Developer / Project Creator (Under Construction) at Self-made project
June 1, 2025 - January 1, 2026
Developed Under Construction, a casual mobile/browser art program about cutting into layers of construction paper. The project reflects both technical implementation and artistic direction, translating a physical concept into interactive software.
Desk-to-Desktop Middleware Developer (MID AS) at Independent Project (MID AS)
September 1, 2023 - May 1, 2025
Developed MID AS and accompanying developer videos showcasing Unity Engine skills including custom shaders, procedural animation, multiplayer systems, and real-time texture painting. Focused on creating a polished, multi-feature real-time experience.
Developer / Project Creator (MIDAS) at Self-made project
September 1, 2023 - May 1, 2025
Created MIDAS and accompanying developer videos as a Unity-focused showcase project demonstrating custom shaders, procedural animation, multiplayer systems, and real-time texture painting. Built and iterated on gameplay/tooling elements to demonstrate versatility across Unity engineering and real-time graphics workflows.

Education

Animation at Conestoga College
September 1, 2019 - June 1, 2021
Animation at Conestoga College
September 1, 2019 - June 30, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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