Passionate and self-taught game developer with 8 years of C++ experience (since 2017) and a growing proficiency in JavaScript. Skilled in creating immersive gameplay across Unreal Engine, Unity, and Godot. Experienced in character modelling, animation, and pixel art using Blender, Maya, and Asprite. Strong track record of delivering playable prototypes, refining core mechanics, and collaborating in remote, Agile environments. Currently pursuing a Bachelor of Computer Science and Software Engineering at NUST, integrating academic knowledge with practical game development projects.

Wesley Makunike

Passionate and self-taught game developer with 8 years of C++ experience (since 2017) and a growing proficiency in JavaScript. Skilled in creating immersive gameplay across Unreal Engine, Unity, and Godot. Experienced in character modelling, animation, and pixel art using Blender, Maya, and Asprite. Strong track record of delivering playable prototypes, refining core mechanics, and collaborating in remote, Agile environments. Currently pursuing a Bachelor of Computer Science and Software Engineering at NUST, integrating academic knowledge with practical game development projects.

Available to hire

Passionate and self-taught game developer with 8 years of C++ experience (since 2017) and a growing proficiency in JavaScript. Skilled in creating immersive gameplay across Unreal Engine, Unity, and Godot. Experienced in character modelling, animation, and pixel art using Blender, Maya, and Asprite. Strong track record of delivering playable prototypes, refining core mechanics, and collaborating in remote, Agile environments. Currently pursuing a Bachelor of Computer Science and Software Engineering at NUST, integrating academic knowledge with practical game development projects.

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