I am William Gomes, a Senior 3D Artist with over 20 years of experience in modeling, digital sculpting, animation, and motion design for games, film, advertising, and immersive educational projects (VR/AR). I specialize in character creation, environment development, and interactive assets integration using Unreal Engine 5, and I excel at leading teams through full 3D production pipelines. Based in Curitiba, Brazil, I have collaborated with studios including AlinSys, Imersys, Neodent, TV Universal, and DC Comics, delivering high-quality art and engaging experiences. My toolkit includes 3ds Max, ZBrush, Unreal Engine, Marvelous Designer, Substance Painter, V-Ray, and the Adobe Creative Suite, and I enjoy mentoring artists and driving projects from concept to final delivery.

William Gomes

I am William Gomes, a Senior 3D Artist with over 20 years of experience in modeling, digital sculpting, animation, and motion design for games, film, advertising, and immersive educational projects (VR/AR). I specialize in character creation, environment development, and interactive assets integration using Unreal Engine 5, and I excel at leading teams through full 3D production pipelines. Based in Curitiba, Brazil, I have collaborated with studios including AlinSys, Imersys, Neodent, TV Universal, and DC Comics, delivering high-quality art and engaging experiences. My toolkit includes 3ds Max, ZBrush, Unreal Engine, Marvelous Designer, Substance Painter, V-Ray, and the Adobe Creative Suite, and I enjoy mentoring artists and driving projects from concept to final delivery.

Available to hire

I am William Gomes, a Senior 3D Artist with over 20 years of experience in modeling, digital sculpting, animation, and motion design for games, film, advertising, and immersive educational projects (VR/AR). I specialize in character creation, environment development, and interactive assets integration using Unreal Engine 5, and I excel at leading teams through full 3D production pipelines.

Based in Curitiba, Brazil, I have collaborated with studios including AlinSys, Imersys, Neodent, TV Universal, and DC Comics, delivering high-quality art and engaging experiences. My toolkit includes 3ds Max, ZBrush, Unreal Engine, Marvelous Designer, Substance Painter, V-Ray, and the Adobe Creative Suite, and I enjoy mentoring artists and driving projects from concept to final delivery.

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Language

Basque
Advanced
English
Beginner
Portuguese
Fluent

Work Experience

3D Modeler at Neodent
December 25, 2025 - Present
3D modeler, animator, and PBR texture artist. at Allinsys
February 21, 2023 - January 24, 2025
3D character modeling for digital games, including rigging, animation, and application in the Unreal Engine game environment.
3D modeler and designer at Moderna Placas
January 10, 2013 - July 15, 2015
Interior design projects for shops and commercial building facades.

Education

Digital Cinema at Federal University of Minas Gerais
January 12, 2015 - December 21, 2019
Screenwriting, photography, filmography, composition, editing, film history, post-production, animation, and 3D modeling.
Digital Cinema at Federal University of Minas Gerais
January 11, 2030 - February 23, 2026

Qualifications

Autodesk 3D Studio Max
January 26, 2015 - July 10, 2015
All areas of hard surface modeling to organic animation, for both film and digital games.
Digital sculpture
January 12, 2015 - March 27, 2015
Contemporary art, human anatomy, animal anatomy, hard surfaces and general composition.

Industry Experience

Education, Gaming, Media & Entertainment, Healthcare