I am William Gomes, a Senior 3D Artist with over 20 years of experience in modeling, digital sculpting, animation, and motion design for games, film, advertising, and immersive educational projects (VR/AR). I specialize in character creation, environment development, and interactive assets integration using Unreal Engine 5, and I excel at leading teams through full 3D production pipelines.
Based in Curitiba, Brazil, I have collaborated with studios including AlinSys, Imersys, Neodent, TV Universal, and DC Comics, delivering high-quality art and engaging experiences. My toolkit includes 3ds Max, ZBrush, Unreal Engine, Marvelous Designer, Substance Painter, V-Ray, and the Adobe Creative Suite, and I enjoy mentoring artists and driving projects from concept to final delivery.
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