I am a results-driven professional with a strong background in sales optimization and customer engagement, complemented by proven leadership in video game development. As a programming lead and team lead, I have designed and implemented core systems including gameplay loops, UI, and state management while guiding teams through full development cycles. My experience blends analytical problem-solving with customer-focused strategies, from enhancing retail experiences to delivering player-first game design. I am adept at aligning technical execution with business objectives, and I excel in collaborative environments that demand both creative vision and operational excellence.

Wyatt Vanderhout

I am a results-driven professional with a strong background in sales optimization and customer engagement, complemented by proven leadership in video game development. As a programming lead and team lead, I have designed and implemented core systems including gameplay loops, UI, and state management while guiding teams through full development cycles. My experience blends analytical problem-solving with customer-focused strategies, from enhancing retail experiences to delivering player-first game design. I am adept at aligning technical execution with business objectives, and I excel in collaborative environments that demand both creative vision and operational excellence.

Available to hire

I am a results-driven professional with a strong background in sales optimization and customer engagement, complemented by proven leadership in video game development. As a programming lead and team lead, I have designed and implemented core systems including gameplay loops, UI, and state management while guiding teams through full development cycles.

My experience blends analytical problem-solving with customer-focused strategies, from enhancing retail experiences to delivering player-first game design. I am adept at aligning technical execution with business objectives, and I excel in collaborative environments that demand both creative vision and operational excellence.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Special Sales Associate at Rona
September 1, 2025 - September 11, 2025
Assisted customers with sales and service needs. Boosted sales consistently by building attractive displays and merchandising products. Determined customers' needs based on calls and face-to-face meetings. Handled issues professionally to company standards. Estimated and quoted prices, credit or contract terms and delivery dates. Managed Flyer/Promotion setup.
Team Lead at Eventide Studios | A Colourful Trail
April 1, 2024 - September 11, 2025
Designed the game concept of A Colourful Trail. Managed the team’s goals and milestones. Kept the team on track for each milestone. Programmed key mechanics, and handled their implementation. Programmed UI functionality. Developed engine systems that let designers and artists adjust the game with ease.
Programming Lead at Pack Rats Studio | Grasping Chaos
April 1, 2025 - September 11, 2025
Designed the game concept of Grasping Chaos and helped balance game mechanics. Managed the programming team’s goals and milestones. Made sure each programming milestone was fulfilled on time. Programmed the gameplay loop of Grasping Chaos through a Finite State Machine. Programmed key mechanics. Programmed UI functionality. Fixed issues and bugs that would occur.

Education

Advanced Diploma - Game Development at Niagara College, Welland
September 7, 2022 - May 1, 2025
Advanced Diploma: Game Development at Niagara College Welland
May 1, 2025 - April 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Retail, Media & Entertainment, Professional Services